A Phase Transition in Minesweeper

Ross Dempsey, Charles D. Guinn
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引用次数: 1

Abstract

We study the average-case complexity of the classic Minesweeper game in which players deduce the locations of mines on a two-dimensional lattice. Playing Minesweeper is known to be co-NP-complete. We show empirically that Minesweeper exhibits a phase transition analogous to the well-studied SAT phase transition. Above the critical mine density it becomes almost impossible to play Minesweeper by logical inference. We use a reduction to Boolean unsatisfiability to characterize the hardness of Minesweeper instances, and show that the hardness peaks at the phase transition. Furthermore, we demonstrate algorithmic barriers at the phase transition for polynomial-time approaches to Minesweeper inference. Finally, we comment on expectations for the asymptotic behavior of the phase transition.
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《扫雷舰》中的相变
我们研究了经典扫雷游戏的平均情况复杂度,在该游戏中,玩家在二维晶格上推断地雷的位置。众所周知,玩扫雷游戏是共同完成的。我们的经验表明,扫雷舰的相变类似于研究得很好的SAT相变。在临界地雷密度以上,根据逻辑推断,玩扫雷游戏几乎是不可能的。我们使用布尔不满意化简来表征扫雷实例的硬度,并表明硬度在相变时达到峰值。此外,我们还展示了用于扫雷推断的多项式时间方法的相变算法障碍。最后,我们评论了相变渐近行为的期望。
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