Cheat detection processing: A GPU versus CPU comparison

H. Stensland, Martin Øinas Myrseth, C. Griwodz, P. Halvorsen
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引用次数: 3

Abstract

In modern online multi-player games, game providers are struggling to keep up with the many different types of cheating. Cheat detection is a task that requires a lot of computational resources. Advances made within the field of heterogeneous computing architectures, such as graphics processing units (GPUs), have given developers easier access to considerably more computational resources, enabling a new approach to solving this issue. In this paper, we have developed a small game simulator that includes a customizable physics engine and a cheat detection mechanism that checks the physical model used by the game. To make sure that the mechanisms are fair to all players, they are executed on the server side of the game system. We investigate the advantages of implementing physics cheat detection mechanisms on a GPU using the Nvidia CUDA framework, and we compare the GPU implementation of the cheat detection mechanism with a CPU implementation. The results obtained from the simulations show that offloading the cheat detection mechanisms to the GPU reduces the time spent on cheat detection, enabling the servers to support a larger number of clients.
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欺骗检测处理:GPU与CPU的比较
在现代在线多人游戏中,游戏提供商正在努力跟上各种不同类型的作弊行为。欺骗检测是一项需要大量计算资源的任务。异构计算体系结构领域(如图形处理单元(gpu))的进步使开发人员能够更容易地访问相当多的计算资源,从而实现了解决此问题的新方法。在本文中,我们开发了一个小型游戏模拟器,其中包括一个可定制的物理引擎和一个作弊检测机制,用于检查游戏使用的物理模型。为了确保这些机制对所有玩家都是公平的,它们是在游戏系统的服务器端执行的。我们研究了使用Nvidia CUDA框架在GPU上实现物理欺骗检测机制的优势,并将GPU实现的欺骗检测机制与CPU实现进行了比较。仿真结果表明,将欺骗检测机制卸载到GPU上可以减少欺骗检测所花费的时间,使服务器能够支持更多的客户端。
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