Experiential Learning Enhancing User Interface Design Skills through Cognitive Action

Deepa C. Mulimani, S. Seeri, Prakashgoud Patil, Sujata Kulkarni
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Abstract

In these days of intuitive and intelligent software systems the audience is not going to put any effort into using the product, application or operating system – they'll expect it to be obvious. The perception of any software is driven entirely by its User Interface (UI). Usable software sells better and unusable software is abandoned. Designing usable UIs is challenging and instilling such designing skills in students is even more challenging. This paper investigates Experiential Learning methodology used to imbibe UI Designing Skills in students through the course "Principles of User Interface Design". The primary objective was to attain Graduate Attributes/Program Outcomes (POs) 1, 2 and 3 as defined in the Outcome Based Education (OBE). The approach comprised of two main activities – Identifying Good UIs and Bad UIs and Designing UI Prototypes. A rubric based assessment was used to test the concepts' realization among students. This novel approach did not claim to have given students deeper knowledge in UI designing. Nevertheless, it did aim for a useful foundation. The approach can be adopted in designing good UIs in mini projects and capstone projects.
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体验式学习通过认知行为增强用户界面设计技能
在这些直观和智能的软件系统的日子里,观众不会花任何精力去使用产品,应用程序或操作系统-他们会期望它是显而易见的。任何软件的感知完全是由它的用户界面(UI)驱动的。可用的软件卖得更好,而不可用的软件被抛弃。设计可用的ui具有挑战性,向学生灌输这样的设计技能更具挑战性。本文通过“用户界面设计原理”这门课程,研究了体验式学习方法在学生中吸收UI设计技能的作用。主要目标是达到基于结果的教育(OBE)中定义的毕业生属性/项目结果(POs) 1、2和3。该方法包括两个主要活动——识别好的UI和坏的UI以及设计UI原型。采用基于题型的评估来测试学生对概念的理解程度。这种新颖的方法并没有声称给学生提供了更深入的UI设计知识。然而,它的目标是建立一个有用的基础。该方法可用于小型项目和顶点项目的良好ui设计。
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