Using skin-color motion for 3D face modelling and synthesis

K.A. Bletsko, E. Bovbel, D. Tsishkou
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Abstract

Today 3D human face models have been widely used in applications such as face recognition, head tracking, facial expression recognition, human action recognition, video compression/coding and facial animation. Modeling human faces provides a potential solution to identifying faces with variations in illumination, pose, and facial expression. We propose a method of modeling human faces based on a generic MPEG-4 face model (a triangular mesh model) and individual facial characteristics containing both shape and texture information. The modeling method adapts a generic face model to the extracted facial features.
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使用肤色运动进行三维人脸建模和合成
目前,3D人脸模型已广泛应用于人脸识别、头部跟踪、面部表情识别、人体动作识别、视频压缩/编码和面部动画等领域。人脸建模为识别具有光照、姿势和面部表情变化的人脸提供了一种潜在的解决方案。提出了一种基于通用MPEG-4人脸模型(三角形网格模型)和包含形状和纹理信息的个体面部特征的人脸建模方法。该建模方法对提取的人脸特征采用通用的人脸模型。
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