From VR to AR: Adding AR Functionality to an Existing VR Software Framework

F. Mannuß, André Hinkenjann
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Abstract

We present our approach to extend a Virtual Reality software framework towards the use for Augmented Reality applications. Although VR and AR applications have very similar requirements in terms of abstract components (like 6DOF input, stereoscopic output, simulation engines), the requirements in terms of hardware and software vary considerably. In this article we would like to share the experience gained from adapting our VR software framework for AR applications. We will address design issues for this task. The result is a VR/AR basic software that allows us to implement interactive applications without fixing their type (VR or AR) beforehand. Switching from VR to AR is a matter of changing the configuration file of the application.
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从VR到AR:将AR功能添加到现有的VR软件框架
我们提出了扩展虚拟现实软件框架的方法,以用于增强现实应用程序。尽管VR和AR应用程序在抽象组件(如6DOF输入、立体输出、仿真引擎)方面具有非常相似的要求,但在硬件和软件方面的要求差异很大。在这篇文章中,我们想分享从适应AR应用程序的VR软件框架中获得的经验。我们将解决这个任务的设计问题。其结果是一个VR/AR基础软件,允许我们实现交互式应用程序,而无需事先固定其类型(VR或AR)。从VR切换到AR是一个改变应用程序配置文件的问题。
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