A Study on User Experience of Smart Glasses for Higher Education Students

Ronny Santana, Andrés Rodríguez, Y. Rybarczyk, G. Méndez, Francisco Vera, Gustavo Rossi
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Abstract

This paper reports a study on the User experience (UX) of STEM (e.g., Science, Technology, Engineering, and Mathematics) students using smart glasses and an interactive Augmented Reality (AR) educational app. The results show that the AR app provides a good UX, despite the presence of some form factor issues. Students’ usability ratings for both the AR app and the smart glasses, are positively correlated with the students’ perceived learning. The results of this study can be used as a guideline to design and develop further immersive e-learning technologies.
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面向高校学生的智能眼镜用户体验研究
本文报告了一项关于STEM(例如科学,技术,工程和数学)学生使用智能眼镜和交互式增强现实(AR)教育应用程序的用户体验(UX)的研究。结果表明,AR应用程序提供了良好的用户体验,尽管存在一些形式因素问题。学生对AR应用程序和智能眼镜的可用性评分与学生的感知学习呈正相关。本研究的结果可作为设计和开发进一步沉浸式电子学习技术的指导。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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