Global Innovation Contests

IF 0.6 Q4 ECONOMICS Games Pub Date : 2023-02-20 DOI:10.3390/g14010018
Elias Dinopoulos, Constantinos Syropoulos, Theofanis Tsoulouhas
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引用次数: 1

Abstract

The primary objective of this paper is to develop a two-country, dynamic, general equilibrium model with innovation contests to formally analyze the impact of globalization on the skill premium and fully-endogenous growth. Higher quality products are endogenously discovered through stochastic and sequential global innovation contests in which challengers devote resources to R&D, while technology leaders undertake rent-protection activities (RPAs) to prolong the expected duration of their temporary monopoly power by hindering the R&D effort of challengers. The model generates intra-sectoral trade, multinationals, and international outsourcing of investment services. Globalization, captured by a move from autarky to the integrated-world equilibrium, leads to convergence of wages and growth rates. Globalization and long-run growth are either substitutes or complements depending on a country’s relative skill abundance and the ranking of skill intensities between RPAs and R&D services. Trade openness between two countries that possess identical relative skill endowments but differ in size does not affect either country’s long-run growth.
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全球创新大赛
本文的主要目标是建立一个包含创新竞赛的两国动态一般均衡模型,以正式分析全球化对技能溢价和完全内生增长的影响。高质量的产品是通过随机和连续的全球创新竞赛内生发现的,在这种竞赛中,挑战者将资源投入到研发中,而技术领导者则进行租金保护活动(RPAs),通过阻碍挑战者的研发努力来延长其临时垄断权力的预期持续时间。这种模式催生了部门内贸易、跨国公司和国际投资服务外包。从闭关自守走向一体化世界均衡的全球化,导致了工资和增长率的趋同。全球化和长期增长要么是替代,要么是互补,这取决于一个国家的相对技能丰富程度以及技能强度在区域资源分配和研发服务之间的排名。两个拥有相同相对技能禀赋但规模不同的国家之间的贸易开放不会影响两国的长期增长。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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来源期刊
Games
Games Decision Sciences-Statistics, Probability and Uncertainty
CiteScore
1.60
自引率
11.10%
发文量
65
审稿时长
11 weeks
期刊介绍: Games (ISSN 2073-4336) is an international, peer-reviewed, quick-refereeing open access journal (free for readers), which provides an advanced forum for studies related to strategic interaction, game theory and its applications, and decision making. The aim is to provide an interdisciplinary forum for all behavioral sciences and related fields, including economics, psychology, political science, mathematics, computer science, and biology (including animal behavior). To guarantee a rapid refereeing and editorial process, Games follows standard publication practices in the natural sciences.
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