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Equilibrium Selection in Hawk–Dove Games 鹰鸽博弈中的均衡选择
IF 0.9 Q4 ECONOMICS Pub Date : 2023-12-31 DOI: 10.3390/g15010002
Mario Blázquez de Paz, Nikita Koptyug
We apply three equilibrium selection techniques to study which equilibrium is selected in a hawk–dove game with a multiplicity of equilibria. By using a uniform-price auction as an illustrative example, we find that when the demand in the auction is low or intermediate, the tracing procedure method of Harsanyi and Selten (1988) and the quantal response method of McKelvey and Palfrey (1998) select the same equilibrium. When the demand is high, the tracing procedure method does not select any equilibrium, but the quantal response method still selects the same equilibrium as when the demand is low or intermediate. The robustness to strategic uncertainty method of Andersson, Argenton and Weibull (2014) selects two of the multiple equilibria irrespective of the demand size. We also analyze the impact of an increase in the minimum bid allowed by the auctioneer in the equilibrium selection.
我们运用三种均衡选择技术来研究在具有多重均衡的鹰鸽博弈中选择哪种均衡。以均匀价格拍卖为例,我们发现当拍卖需求较低或处于中间状态时,Harsanyi 和 Selten(1988 年)的追踪程序法以及 McKelvey 和 Palfrey(1998 年)的量子响应法会选择相同的均衡。当需求量大时,跟踪程序法不选择任何均衡,但数量反应法仍然选择与需求量小或中等时相同的均衡。Andersson、Argenton 和 Weibull(2014 年)的战略不确定性稳健性方法选择了多个均衡中的两个,而与需求规模无关。我们还分析了提高拍卖人允许的最低出价对均衡选择的影响。
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引用次数: 0
Testing Game Theory of Mind Models for Artificial Intelligence 测试人工智能的博弈论模型
IF 0.9 Q4 ECONOMICS Pub Date : 2023-12-28 DOI: 10.3390/g15010001
Michael S. Harré, Husam El-Tarifi
In this article, we investigate the relative performance of artificial neural networks and structural models of decision theory by training 69 artificial intelligence models on a dataset of 7080 human decisions in extensive form games. The objective is to compare the predictive power of AIs that use a representation of another agent’s decision-making process in order to improve their own performance during a strategic interaction. We use human game theory data for training and testing. Our findings hold implications for understanding how AIs can use constrained structural representations of other decision makers, a crucial aspect of our ‘Theory of Mind’. We show that key psychological features, such as the Weber–Fechner law for economics, are evident in our tests, that simple linear models are highly robust, and that being able to switch between different representations of another agent is a very effective strategy. Testing different models of AI-ToM paves the way for the development of learnable abstractions for reasoning about the mental states of ‘self’ and ‘other’, thereby providing further insights for fields such as social robotics, virtual assistants, and autonomous vehicles, and fostering more natural interactions between people and machines.
在本文中,我们通过在广泛形式游戏中的 7080 个人类决策数据集上训练 69 个人工智能模型,研究了人工神经网络和决策理论结构模型的相对性能。我们的目的是比较人工智能的预测能力,这些人工智能使用另一个代理的决策过程表示法来提高自己在战略互动中的表现。我们使用人类博弈论数据进行训练和测试。我们的研究结果有助于理解人工智能如何使用其他决策者的受限结构表征,这是我们 "心智理论 "的一个重要方面。我们的测试表明,关键的心理学特征(如经济学的韦伯-费希纳定律)非常明显,简单的线性模型具有很强的鲁棒性,能够在另一个代理的不同表征之间切换是一种非常有效的策略。测试不同的人工智能-ToM 模型为开发可学习的抽象概念以推理 "自我 "和 "他人 "的心理状态铺平了道路,从而为社交机器人、虚拟助手和自动驾驶汽车等领域提供了进一步的见解,并促进人与机器之间更自然的互动。
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引用次数: 0
Cooperation and Coordination in Threshold Public Goods Games with Asymmetric Players 有不对称参与者的门槛公益游戏中的合作与协调
IF 0.9 Q4 ECONOMICS Pub Date : 2023-12-17 DOI: 10.3390/g14060076
Xinmiao An, Yali Dong, Xiaomin Wang, Boyu Zhang
In this paper, we study cooperation and coordination in a threshold public goods game with asymmetric players where players have different endowments ei, productivities pi, and rewards ri. In general, this game has a defective Nash equilibrium (NE), in which no one contributes, and multiple cooperative NEs, in which the group’s collective contribution equals the threshold. We then study how multiple dimensions of inequality influence people’s cooperation and coordination. We show that heterogeneity in eipi can promote cooperation in the sense that the existence condition of the defective NE becomes stricter. Furthermore, players with higher eipi are likely to contribute more at a cooperative NE in terms of collective contribution (i.e., absolute contribution multiplied by productivity).
在本文中,我们研究的是一个门槛公共产品博弈中的合作与协调问题,在这个博弈中,博弈者的禀赋 ei、生产率 pi 和回报 ri 都不对称。一般来说,这个博弈有一个有缺陷的纳什均衡(NE),即没有人做出贡献;也有多个合作的纳什均衡,即群体的集体贡献等于门槛值。然后,我们研究了不平等的多个维度如何影响人们的合作与协调。我们发现,eipi 的异质性可以促进合作,因为缺陷 NE 的存在条件变得更加严格。此外,就集体贡献(即绝对贡献乘以生产率)而言,eipi 越高的参与者越有可能在合作性 NE 上做出更多贡献。
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引用次数: 0
Collaborative Cost Multi-Agent Decision-Making Algorithm with Factored-Value Monte Carlo Tree Search and Max-Plus 采用因果值蒙特卡洛树搜索和 Max-Plus 的协作成本多代理决策算法
IF 0.9 Q4 ECONOMICS Pub Date : 2023-12-17 DOI: 10.3390/g14060075
Nii-Emil Alexander-Reindorf, Paul Cotae
In this paper, we describe the Factored Value MCTS Hybrid Cost-Max-Plus algorithm, a collection of decision-making algorithms (centralized, decentralized, and hybrid) for a multi-agent system in a collaborative setting that considers action costs. Our proposed algorithm is made up of two steps. In the first step, each agent searches for the best individual actions with the lowest cost using the Monte Carlo Tree Search (MCTS) algorithm. Each agent’s most promising activities are chosen and presented to the team. The Hybrid Cost Max-Plus method is utilized for joint action selection in the second step. The Hybrid Cost Max-Plus algorithm improves the well-known centralized and distributed Max-Plus algorithm by incorporating the cost of actions in agent interactions. The Max-Plus algorithm employed the Coordination Graph framework, which exploits agent dependencies to decompose the global payoff function as the sum of local terms. In terms of the number of agents and their interactions, the suggested Factored Value MCTS-Hybrid Cost-Max-Plus method is online, anytime, distributed, and scalable. Our contribution competes with state-of-the-art methodologies and algorithms by leveraging the locality of agent interactions for planning and acting utilizing MCTS and Max-Plus algorithms.
在本文中,我们介绍了因果值 MCTS 混合成本-最大-加法算法,这是一个考虑行动成本的协作环境中多智能体系统的决策算法集合(集中式、分散式和混合式)。我们提出的算法由两个步骤组成。第一步,每个代理使用蒙特卡洛树搜索(MCTS)算法寻找成本最低的最佳单个行动。每个代理选出最有前途的活动并提交给团队。第二步采用混合成本最大加法(Hybrid Cost Max-Plus method)进行联合行动选择。混合成本 Max-Plus 算法改进了著名的集中式和分布式 Max-Plus 算法,将行动成本纳入了代理互动中。Max-Plus 算法采用了 "协调图 "框架,利用代理依赖关系将全局报酬函数分解为局部项的总和。就代理及其交互的数量而言,所建议的因果值 MCTS-混合成本-Max-Plus 方法是在线、随时、分布式和可扩展的。我们的贡献是利用代理交互的局部性,利用 MCTS 和 Max-Plus 算法进行规划和行动,从而与最先进的方法和算法竞争。
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引用次数: 0
Generalized Hyperbolic Discounting in Security Games of Timing 时间安全游戏中的广义双曲贴现
IF 0.9 Q4 ECONOMICS Pub Date : 2023-11-30 DOI: 10.3390/g14060074
Jonathan S. A. Merlevede, Benjamin Johnson, Jens Grossklags, Tom Holvoet
In recent years, several high-profile incidents have spurred research into games of timing. A framework emanating from the FlipIt model features two covert agents competing to control a single contested resource. In its basic form, the resource exists forever while generating value at a constant rate. As this research area evolves, attempts to introduce more economically realistic models have led to the application of various forms of economic discounting to the contested resource. This paper investigates the application of a two-parameter economic discounting method, called generalized hyperbolic discounting, and characterizes the game’s Nash equilibrium conditions. We prove that for agents discounting such that accumulated value generated by the resource diverges, equilibrium conditions are identical to those of non-discounting agents. The methodology presented in this paper generalizes the findings of several other studies and may be of independent interest when applying economic discounting to other models.
近年来,几起备受瞩目的事件激发了人们对时机博弈的研究。源自 FlipIt 模型的一个框架以两个秘密特工争夺单一竞争资源为特征。在其基本形式中,资源永远存在,同时以恒定的速度产生价值。随着这一研究领域的发展,人们试图引入更符合经济现实的模型,这就导致了对竞争资源应用各种形式的经济贴现。本文研究了一种称为广义双曲贴现的双参数经济贴现方法的应用,并描述了博弈的纳什均衡条件。我们证明,对于贴现使资源产生的累积价值发散的代理人来说,均衡条件与非贴现代理人的均衡条件相同。本文提出的方法概括了其他几项研究的结论,在将经济贴现应用于其他模型时可能会引起独立的兴趣。
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引用次数: 0
Factors in Learning Dynamics Influencing Relative Strengths of Strategies in Poker Simulation 影响扑克模拟中策略相对优势的学习动力因素
IF 0.9 Q4 ECONOMICS Pub Date : 2023-11-29 DOI: 10.3390/g14060073
Aaron Foote, Maryam Gooyabadi, Nikhil Addleman
Poker is a game of skill, much like chess or go, but distinct as an incomplete information game. Substantial work has been done to understand human play in poker, as well as the optimal strategies in poker. Evolutionary game theory provides another avenue to study poker by considering overarching strategies, namely rational and random play. In this work, a population of poker playing agents is instantiated to play the preflop portion of Texas Hold’em poker, with learning and strategy revision occurring over the course of the simulation. This paper aims to investigate the influence of learning dynamics on dominant strategies in poker, an area that has yet to be investigated. Our findings show that rational play emerges as the dominant strategy when loss aversion is included in the learning model, not when winning and magnitude of win are of the only considerations. The implications of our findings extend to the modeling of sub-optimal human poker play and the development of optimal poker agents.
扑克是一种技巧游戏,很像国际象棋或围棋,但又不同于不完全信息游戏。人们已经做了大量工作来了解人类的扑克游戏以及扑克游戏中的最佳策略。进化博弈论通过考虑总体策略,即理性和随机游戏,为研究扑克提供了另一种途径。在这项研究中,扑克游戏代理群体被实例化,进行德州扑克翻牌前部分的游戏,并在模拟过程中进行学习和策略修正。本文旨在研究扑克牌中学习动态对主导策略的影响,这是一个有待研究的领域。我们的研究结果表明,当学习模型中包含损失规避时,理性游戏就会成为主导策略,而不是只考虑赢钱和赢钱幅度时。我们的研究结果对人类次优扑克玩法的建模和最优扑克代理的开发都具有重要意义。
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引用次数: 0
Countervailing Conflicts of Interest in Delegation Games 授权游戏中的反利益冲突
IF 0.9 Q4 ECONOMICS Pub Date : 2023-11-16 DOI: 10.3390/g14060071
Saori Chiba, Kaiwen Leong
In this paper, we investigate optimal delegation mechanisms in the presence of countervailing conflicts of interest in the context of principal–agent problems. We introduce two dimensions of conflict of interest—pandering incentives related to the outside option and project biases. We compare three delegation mechanisms: full delegation, veto-based delegation, and communication (no delegation). Contrary to conventional one-dimensional conflict models, our findings reveal a non-monotonic relationship between pandering incentives and bias. These conflicts counterbalance each other, resulting in a principal’s benefit from delegation not strictly decreasing with increased bias. Surprisingly, delegation to a biased agent can be advantageous in certain scenarios. This research sheds light on the complex dynamics of delegation mechanisms when confronted with countervailing conflicts of interest, offering insights into decision-making in principal–agent relationships.
在本文中,我们研究了委托代理问题中存在对立利益冲突时的最优委托机制。我们引入了两个方面的利益冲突--与外部选择相关的干扰激励和项目偏差。我们比较了三种授权机制:完全授权、基于否决权的授权和沟通(无授权)。与传统的一维冲突模型相反,我们的研究结果揭示了拉拢激励和偏见之间的非单调关系。这些冲突相互抵消,导致委托人从委托中获得的利益并不随着偏差的增加而严格递减。令人惊讶的是,在某些情况下,向有偏见的代理人授权可能是有利的。这项研究揭示了委托机制在面对相互抵消的利益冲突时的复杂动态,为委托代理关系中的决策提供了启示。
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引用次数: 0
Location of Firms and Outsourcing 企业选址与外包
Q4 ECONOMICS Pub Date : 2023-10-31 DOI: 10.3390/g14060070
Stefano Colombo, Arijit Mukherjee
We analyze the location of final goods producers under spatial competition with strategic input price determination by firm-specific input suppliers when the final goods producers undertake complete outsourcing or bi-sourcing. Under complete outsourcing, the final goods producers locate closer as the distance between the input suppliers decreases, but the distance between the final goods producers may increase or decrease with the transportation costs of the consumers and the transportation costs between the input suppliers and the final goods producers depending on the distance between the input suppliers. The possibility of bi-sourcing reduces the benefit from saving the transportation costs between the input suppliers and the final goods producers, and creates effects which are opposite to those under complete outsourcing. Thus, our results differ significantly from the extant literature considering either no strategic input price determination or strategic input price determination under competition in the input market. We also discuss the implications on the profits, consumer surplus and welfare, and the implications of endogenous location choice of the input suppliers.
我们分析了在空间竞争下,当最终产品生产商完全外包或双包时,战略投入价格由企业特定投入供应商决定的最终产品生产商的区位。在完全外包的情况下,随着投入供应商之间的距离的减小,最终产品生产者的位置越近,但最终产品生产者之间的距离可能随着消费者的运输成本和投入供应商与最终产品生产者之间的运输成本的增加或减少而增加或减少,这取决于投入供应商之间的距离。双包的可能性降低了从节省投入供应商和最终产品生产商之间的运输成本中获得的收益,并产生了与完全外包相反的效果。因此,我们的研究结果与现有文献在考虑没有战略投入价格决定或在投入市场竞争下的战略投入价格决定的情况下存在显著差异。本文还讨论了对利润、消费者剩余和福利的影响,以及投入供应商内生区位选择的影响。
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引用次数: 0
Vertical Relationships with Hidden Interactions 带有隐藏交互的垂直关系
Q4 ECONOMICS Pub Date : 2023-10-31 DOI: 10.3390/g14060069
Jaesoo Kim, Dongsoo Shin
In an agency model with adverse selection, we study how hidden interactions between agents affect the optimal contract. The principal employs two agents who learn their task environments through their involvement. The principal cannot observe the task environments. It is important to note that hidden interactions, such as acts of sabotage or help between the agents, have the potential to alter each other’s task environments. Our analysis encompasses two distinct organizational structures: competition and cooperation. Without hidden interactions, the competitive structure is optimal because the cooperative structure only provides the agents with more flexibility to collusively misrepresent their task environments. With hidden interactions, however, the cooperative structure induces the agents to help each other to improve the task environments while removing sabotaging incentives at no cost once collusion is deterred. As a result, the cooperative structure can be optimal in such a case. We discuss the link between production technology and organizational structure, finding that complementarity in production favors cooperative structures.
在一个具有逆向选择的代理模型中,我们研究了代理之间隐藏的相互作用如何影响最优契约。主体雇佣两个代理,这两个代理通过他们的参与来学习他们的任务环境。主体不能观察任务环境。重要的是要注意隐藏的交互,例如代理之间的破坏或帮助行为,有可能改变彼此的任务环境。我们的分析包括两种不同的组织结构:竞争和合作。在没有隐藏交互的情况下,竞争结构是最优的,因为合作结构只会为智能体提供更大的灵活性来串通歪曲他们的任务环境。然而,在隐藏交互作用下,合作结构诱导agent相互帮助以改善任务环境,同时在阻止合谋的情况下免费消除破坏动机。因此,在这种情况下,合作结构是最优的。我们讨论了生产技术与组织结构之间的联系,发现生产的互补性有利于合作结构。
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引用次数: 0
A Discrete-Time Homing Problem with Two Optimizers 具有两个优化器的离散时间寻的问题
Q4 ECONOMICS Pub Date : 2023-10-27 DOI: 10.3390/g14060068
Mario Lefebvre
A stochastic difference game is considered in which a player wants to minimize the time spent by a controlled one-dimensional symmetric random walk {Xn,n=0,1,…} in the continuation region C:={1,2,…}, and the second player seeks to maximize the survival time in C. The process starts at X0=x>0 and the game ends the first time Xn≤0. An exact expression is derived for the value function, from which the optimal solution is obtained, and particular problems are solved explicitly.
考虑一个随机差分博弈,其中一个参与者希望最小化在连续区域C:={1,2,…}中的可控一维对称随机游走{Xn,n=0,1,…}所花费的时间,第二个参与者寻求最大化C中的生存时间。该过程从X0=x>0开始,游戏在第一次Xn≤0时结束。导出了值函数的精确表达式,并由此得到了最优解,明确地求解了具体问题。
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引用次数: 0
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