Theory and Practice of Constructing College Physical Education Curricula Based on Immersive Multimedia Technology

Jinhua Ouyang
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引用次数: 0

Abstract

The overload of sports information resources has greatly increased the difficulty for users to choose resources. To solve this problem, this paper proposes a sports digital teaching resource recommendation model based on collaborative filtering algorithm to achieve the optimization of sports teaching mode in the context of big data and multimedia. Based on the detailed analysis of the teaching resource construction platform, the improved algorithm is applied to the teaching resource recommendation platform, and the algorithm effect is verified based on the collected data. The experimental data shows that the error of this method is significantly better than ID3 algorithm, the error is reduced by 26.55%, and the recall rate is 95.72%, which is 12.76% higher than ID3 algorithm. The introduction of personalized recommendation technology into the utilization of sports information resources can improve the efficiency and accuracy of users' access to resources and strengthen the adaptability to the continuous deconstruction and new integration of the higher education system.
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基于沉浸式多媒体技术构建高校体育课程的理论与实践
体育信息资源的过载大大增加了用户选择资源的难度。针对这一问题,本文提出了一种基于协同过滤算法的体育数字化教学资源推荐模型,实现大数据和多媒体背景下体育教学模式的优化。在对教学资源建设平台进行详细分析的基础上,将改进后的算法应用于教学资源推荐平台,并根据收集到的数据对算法效果进行验证。实验数据表明,该方法的误差明显优于ID3算法,误差降低了26.55%,召回率为95.72%,比ID3算法提高了12.76%。将个性化推荐技术引入到体育信息资源的利用中,可以提高用户获取资源的效率和准确性,增强对高等教育体系不断解构和新整合的适应性。
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CiteScore
2.40
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0.00%
发文量
68
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