Human Motion Pattern Recognition Based on Nano-sensor and Deep Learning

IF 2 4区 计算机科学 Q3 AUTOMATION & CONTROL SYSTEMS Information Technology and Control Pub Date : 2023-09-26 DOI:10.5755/j01.itc.52.3.33155
Sha Ji, Chengde Lin
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Abstract

A human motion pattern recognition algorithm based on Nano-sensor and deep learning is studied to recognize human motion patterns in real time and with high accuracy. First, human motion data are collected by micro electro mechanical system, and the noise in such data is filtered by smoothing filtering method to obtain high-quality motion data. Second, key time-domain features are extracted from high-quality motion data. Finally, after fusing and processing the key time-domain features, it is input into the deep long and short-term memory (LSTM) neural network to build a deep LSTM human motion pattern recognition model and complete human motion pattern recognition. The results show that the proposed algorithm can realize the recognition of various motion patterns with high accuracy of data acquisition, the average recognition accuracy is 94.8%, the average recall reaches 89.7%, and the F1 score of the algorithm are high, and the recognition time consuming is short, which can realize accurate and efficient human motion pattern recognition and provide guarantee for effective monitoring of the target human motion health.
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基于纳米传感器和深度学习的人体运动模式识别
为了实时、高精度地识别人体运动模式,研究了一种基于纳米传感器和深度学习的人体运动模式识别算法。首先,由微机电系统采集人体运动数据,对数据中的噪声进行平滑滤波,得到高质量的运动数据。其次,从高质量运动数据中提取关键时域特征;最后,将关键时域特征融合处理后,输入到深度长短期记忆(LSTM)神经网络中,构建深度LSTM人体运动模式识别模型,完成人体运动模式识别。结果表明,所提算法能够以较高的数据采集准确率实现对多种运动模式的识别,平均识别准确率为94.8%,平均查全率达到89.7%,且算法F1得分较高,识别耗时短,能够实现准确高效的人体运动模式识别,为有效监测目标人体运动健康状况提供保障。
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来源期刊
Information Technology and Control
Information Technology and Control 工程技术-计算机:人工智能
CiteScore
2.70
自引率
9.10%
发文量
36
审稿时长
12 months
期刊介绍: Periodical journal covers a wide field of computer science and control systems related problems including: -Software and hardware engineering; -Management systems engineering; -Information systems and databases; -Embedded systems; -Physical systems modelling and application; -Computer networks and cloud computing; -Data visualization; -Human-computer interface; -Computer graphics, visual analytics, and multimedia systems.
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