Nostalgia and co-creation

Q3 Engineering Journal of Design Research Pub Date : 2023-01-01 DOI:10.1504/jdr.2023.133265
Renu Zunjarwad
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Abstract

The paper proposes a creative research strategy combining co-creation and follow-up interviews to operationalise nostalgia effectively. The author suggests that employing co-creation to gain an in-depth structured understanding of the users' thinking early in the design process can drive meaningful and value-driven innovation. To establish this methodological recommendation, the author employed an example of Mumbai's street foods as a cultural artefact and examined consumption, production, and distribution practices by comparing the cities of Mumbai, India, and Phoenix, US. A rigorous qualitative analysis and overall research strategy and approach emphasise the significance of focusing on the cultural networks of an artefact in design research. The research concludes that co-creation is a powerful technique to explore difficult-to-observe concepts like trust, nostalgia, and social anxiety. It can deliver impactful insights to build user-centric experiences, products, and services when implemented well.
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怀旧与共同创造
本文提出了一种结合共同创造和随访访谈的创造性研究策略,以有效地运作怀旧。作者建议,在设计过程的早期,采用共同创造来获得对用户思维的深入结构化理解,可以推动有意义和价值驱动的创新。为了确立这一方法论建议,作者以孟买的街头食品为例,将其作为一种文化产物,并通过比较印度孟买和美国凤凰城的城市,对其消费、生产和分销实践进行了考察。严格的定性分析和整体研究策略和方法强调了在设计研究中关注人工制品的文化网络的重要性。研究得出的结论是,共同创造是一种强大的技术,可以探索信任、怀旧和社交焦虑等难以观察的概念。如果实施得当,它可以提供有影响力的见解,以构建以用户为中心的体验、产品和服务。
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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