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A Study on Content Design for Cognitive Function Improvement in VR-based Mild Cognitive Impairment 基于vr的轻度认知障碍认知功能改善的内容设计研究
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.78
Xue Hua Quan, Jung Ho Jung
The increasing societal issue of dementia, resulting from rapid aging, has emphasized the significance of proactive intervention in Mild Cognitive Impairment (MCI), which is a pre-dementia stage. This study examined six cognitive functions of individuals with MCI, including memory, language ability, attention, visual-spatial skills, executive function, and orientation, based on prior research. A case analysis was conducted on three types of VR content: gamified, interactive virtual reality, and social VR. The study identified effective VR content design elements for cognitive improvement. It proposed design directions that focused on storytelling related to everyday life, user-friendly interactive designs for easy communication, a rich communicative environment with virtual avatars, and prioritizing user convenience and accessibility. These directions are expected to contribute to enhancing cognitive functions and preventing dementia.
快速老龄化导致的痴呆症日益严重的社会问题强调了积极干预轻度认知障碍(MCI)的重要性,轻度认知障碍是痴呆症的前期阶段。本研究在前人研究的基础上,研究了MCI患者的六项认知功能,包括记忆、语言能力、注意力、视觉空间技能、执行功能和定向能力。对游戏化、互动虚拟现实和社交虚拟现实三种类型的虚拟现实内容进行了案例分析。该研究确定了有效的VR内容设计元素,以提高认知能力。提出了注重与日常生活相关的故事叙述、便于交流的人性化交互设计、丰富的虚拟化身交流环境、优先考虑用户便利性和可访问性的设计方向。这些方向有望有助于提高认知功能和预防痴呆症。
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引用次数: 0
Research on the formation of ‘user eXperience value in live commerce platforms’: Focusing on the Means-End Chain Theory “电商平台用户体验价值”的形成研究:以手段-终端链理论为中心
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.201
A Young Kang
This study focuses on UX(User eXperience) Value formation in live commerce platforms, combining online shopping and live streaming for real-time product showcases and interactive experiences. Through literature analysis and interviews, the research confirms that live commerce leads new online consumption trends, significantly impacting consumer culture. Moreover, users' personal values play a crucial role in their experience with the platform. Live commerce offers tailored services, reflecting user preferences, and enhances consumer satisfaction, providing companies with new business opportunities and competitive advantages. Consequently, this research emphasizes the platform's pivotal role in shaping modern online consumption trends and enabling businesses to better meet user demands and secure a competitive edge.
本研究关注电商平台的UX(User eXperience)价值形成,将线上购物与直播相结合,实现实时产品展示和互动体验。通过文献分析和访谈,研究证实了电商引领了新的网络消费趋势,显著影响了消费文化。此外,用户的个人价值观在他们使用平台的体验中起着至关重要的作用。实时商务提供量身定制的服务,反映用户偏好,提高消费者满意度,为企业提供新的商业机会和竞争优势。因此,本研究强调了该平台在塑造现代在线消费趋势、使企业更好地满足用户需求和确保竞争优势方面的关键作用。
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引用次数: 0
Study of UX/UI design specificity in Japanese mobile applications through case analysis: focusing on Japanese entity services 通过案例分析研究日本移动应用的UX/UI设计专用性:以日本实体服务为重点
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.212
Hyun Soo Jang, Eun Bi Go, Won Suk Nam
The Japanese manufacturing and IT industries, often compared to Galapagosization, have developed differently from the global market since the 1990s. To address potential disruptions in industrial development, Japan's government established the Digital Agency and South Korea's Ministry of SMEs and Startups began supporting Korean IT companies in entering the Japanese market. This study is part of preliminary research for developing “Mobile Service Localization Guidelines for Korean IT Companies in the Japanese Market” and aims to understand Japanese mobile service specificity. It involves understanding Japan's socio-cultural characteristics, analyzing Japanese user behavior across various media, and validating findings through expert interviews. The study evaluated UX/UI specificity in approximately 15 Japanese mobile services, uncovering significant cases reflecting Japanese user characteristics.
被称为“加拉帕戈斯化”的日本制造业和信息技术(IT)产业从上世纪90年代开始,与世界市场的发展方向截然不同。为了解决产业发展的潜在中断,日本政府成立了数字机构,韩国中小企业创业部开始支持韩国IT企业进入日本市场。该研究是为制定“韩国IT企业在日本市场的移动服务本地化指南”而进行的初步研究的一部分,旨在了解日本移动服务的特殊性。它包括了解日本的社会文化特征,分析日本用户在各种媒体上的行为,并通过专家访谈来验证调查结果。该研究评估了大约15个日本移动服务的UX/UI特异性,发现了反映日本用户特征的重要案例。
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引用次数: 0
An Analysis Study on the Creative Strategy of Bumper Advertising on YouTube: From 2020 to 2023, focusing on the korea bumper ad YouTube缓冲器广告创意策略分析研究:2020 - 2023年,以韩国缓冲器广告为例
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.388
Jae Hyun Shim
This study is a creative strategy study of YouTube bumper advertisements, and the purpose of the study is to analyze the advertising appeal method, message strategy, and creative strategy of bumper advertisements to help them serve as reference materials for advertising production. The scope of the study investigated advertisements uploaded to TVCF, an advertising site, from 2020 to 2023. First, the analysis method is to investigate the degree of involvement through the FCB Grid strategy. Second, message analysis through Taylor's six-part message strategy. Third, it was analyzed through the Laskey creative strategy. According to the results of the study, the FCB Grid strategy was the highest in the low-involvement rational area, and the information-oriented emergency need area was the highest in the six-division message strategy. The Taylor 6-division message strategy according to the FCB Grid strategy showed a high information perspective of low-involvement. In the Laskey creative strategy, the information perspective was high, and the general-information area was the highest from the information perspective. It is hoped that the results of this study will serve as basic data for expression strategies for bumper ad production.
本研究是对YouTube缓冲器广告的创意策略研究,研究的目的是分析缓冲器广告的广告诉求方法、信息策略、创意策略,使其成为广告制作的参考资料。该研究的范围是调查2020年至2023年期间上传到广告网站TVCF的广告。首先,分析方法是通过FCB网格策略考察参与程度。其次,通过泰勒的六部分信息策略进行信息分析。第三,通过Laskey的创意策略进行分析。研究结果表明,FCB网格策略在低涉入理性区域最高,信息导向应急需求区域在六分区消息策略中最高。基于FCB网格策略的泰勒六分消息策略表现出低介入的高信息视角。在Laskey创意策略中,信息视角高,从信息视角看,一般信息领域最高。希望本研究的结果能够为后续广告制作的表达策略提供基础数据。
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引用次数: 0
An Educational Method for Creation of Animation Story Using AI through Self-Directed Learning 利用人工智能自主学习创作动画故事的教育方法
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.342
Xiang Hui Li, Myeong Sam Kim
In this study, the possibility of an animation story education method using AI was identified. First, as a theoretical background, we identified Keller's ARCS theory, animation story creation and education methods, self-directed learning, and generative AI as a learning motivation design model. Additionally, a new method of creating animation stories using generative AI was proposed. In the experiment, 40 subjects were divided into 20 groups of two each, and one person was randomly selected and divided into a control group and an experimental group to conduct a comparative experiment. And the results were verified with t-test. Based on Keller's ARCS theory, a learning motivation theory, through the concepts of attention and relevance, the number of instructors' instruction was used as the main parameter. The experimental results extracted valid results using AI for 12 groups and invalid results for 8 groups. The results of the study showed that the number of teachers' guidance in the traditional method, which was the comparison group, was high, and in the experimental group using AI, it was relatively low. Therefore, we proposed a new creation method that reduces teacher intervention by integrating animation story, teaching method, and AI use in the animation story creation education method, and secured its possibility.
本研究确定了利用人工智能进行动画故事教育的可能性。首先,作为理论背景,我们确定了Keller的ARCS理论、动画故事创作和教育方法、自主学习和生成式AI作为学习动机设计模型。此外,提出了一种利用生成式人工智能创作动画故事的新方法。在实验中,将40名受试者分为20组,每组2人,随机抽取1人,分为对照组和实验组进行对比实验。并采用t检验对结果进行验证。以Keller的学习动机理论ARCS理论为基础,通过注意和关联的概念,将教师的教学次数作为主要参数。实验结果采用人工智能提取了12组有效结果,8组无效结果。研究结果表明,在传统方法即对照组中,教师的指导人数较多,而在使用AI的实验组中,教师的指导人数相对较少。因此,我们提出了一种新的创作方法,将动画故事、教学方法、人工智能的使用整合到动画故事创作教育方法中,减少教师的干预,并确保其可能性。
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引用次数: 0
An Analysis Study of Implicit Visual Symbols in Movie Poster: Focusing on Korean Action Movies 电影海报中的隐性视觉符号分析研究——以韩国动作电影为例
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.377
Young Joo Jeon, Ki Jun Um
Movie posters are visual design elements used to introduce and promote movies to the public with implicit images and messages. This study analyzed the design components of movie posters and the visual design of Korean action movie posters. In order to examine the symbolic meaning of the movie poster we looked at the meaning of Peirce’s symbols and the disclosure and communication of symbols. The analysis revealed changes and trends in expression due to social cultural influences and various contemporary issues in Korean movie posters. The concise summary of around 2 hours of movie content is discernible through title, taglines, and subtitles. Additionally, such components illustrate the changes throughout different eras within movie posters. Visualizations expressed through main visuals, typography, color palettes, action elements, backgrounds, etc., exhibited distinctive aspects of each component through different eras. Moving into the 2000s, there was increased diversity in compositional aspects, and from the 2010s onwards, attempts and changes ensued due to advancements in technological elements. This study holds significance in analyzing the composition elements and trends in posters for Korean action movies.
电影海报是一种以含蓄的形象和信息向公众介绍和宣传电影的视觉设计元素。本研究分析了电影海报的设计成分和韩国动作电影海报的视觉设计。为了考察电影海报的象征意义,我们考察了皮尔斯符号的意义以及符号的揭示和传达。分析结果揭示了韩国电影海报受社会文化影响和各种当代问题的影响,在表达方式上的变化和趋势。通过标题、标语和字幕,可以看到大约2小时的电影内容的简明总结。此外,这些组件说明了电影海报在不同时代的变化。通过主要视觉效果、排版、调色板、动作元素、背景等表达的可视化,展示了每个组件在不同时代的独特方面。进入2000年代,构图方面的多样性增加,从2010年代开始,由于技术元素的进步,尝试和变化随之而来。本研究对分析韩国动作电影海报的构成元素和趋势具有重要意义。
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引用次数: 0
A Study on the Discourse an Consumption Value of Smart Home Appliance through Big Data Analysis of Social Media 基于社交媒体大数据分析的智能家电话语与消费价值研究
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.252
Li Jie Zhou, Sang Young Lee
The purpose of this study is to analyze the consumer discourse formed about smart home appliances and derive consumption values to provide useful basic data for establishing development strategies or marketing strategies for smart home appliances in the future. As a result of the discourse analysis, 9 topics such as the design and application of easy-to-use functions of smart home appliances and differentiated smart home services that realize smart life were derived, and as a result of the analysis of consumption value types, 10 types such as functional, artificial intelligence, experiential, and eco-friendly were analyzed. As a result of the discourse analysis, it can be said that consumer value is the field in which consumers are most interested in smart home appliances, and consumer-centered consumption value analysis is judged to be a valid work for exploring the development direction of smart home appliances. In addition, when comparing the consumption value type revealed in the previous study with the analysis type of this report, the same, similar, and different types appeared among each other, confirming the difference in the perception of consumption value between researchers and consumers.
本研究的目的是分析消费者对智能家电形成的话语,得出消费价值,为未来制定智能家电的发展策略或营销策略提供有用的基础数据。通过话语分析,衍生出智能家电易使用功能的设计与应用、实现智慧生活的差异化智能家居服务等9个主题,通过消费价值类型分析,分析出功能型、人工智能、体验型、生态友好型等10个类型。通过话语分析的结果,可以说消费者价值是消费者对智能家电最感兴趣的领域,以消费者为中心的消费价值分析被认为是探索智能家电发展方向的有效工作。此外,在将之前研究中揭示的消费价值类型与本报告的分析类型进行比较时,出现了相同、相似和不同的类型,证实了研究者和消费者对消费价值感知的差异。
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引用次数: 0
Research on Color Elements of Packaging Design Based on CIE L*a*b* System: Focusing on the Chinese watercolor pigment consumption market 基于CIE L*a*b*体系的包装设计色彩要素研究——以中国水彩颜料消费市场为例
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.55
Yu Kun Zhang, In Sik Shin
The brand awareness of Chinese watercolor pigments is not as good as the overseas brands, and they have less experience in shaping brand images. There is less research on watercolor paint packaging design in China. Packaging design is the most direct way to communicate with consumers. Therefore, this study investigated the current status of color use in packaging design for watercolor paint brands sold in China to supplement research data. According to the survey in Chinese brand watercolor paint packaging designs, high brightness and medium brightness colors are more frequently used and highly saturated yellow and low saturated green are more commonly used Low-saturated blue is used more frequently in the design of imported watercolor paints from overseas. Study's purpose is to determine the color usage in watercolor paints packaging design with the highest sales, and assist watercolor paint brands in providing important color data references in packaging design and marketing strategies.
中国水彩颜料的品牌知名度不如海外品牌,在塑造品牌形象方面经验不足。国内对水彩涂料包装设计的研究较少。包装设计是与消费者最直接的沟通方式。因此,本研究调查了在中国销售的水彩涂料品牌在包装设计中的色彩使用现状,以补充研究数据。根据对国内品牌水彩涂料包装设计的调查,国外进口水彩涂料的设计中,高明度和中等明度的颜色使用频率较高,高饱和黄色和低饱和绿色使用频率较高,低饱和蓝色使用频率较高。研究的目的是确定销量最高的水彩涂料包装设计中使用的颜色,并协助水彩涂料品牌在包装设计和营销策略中提供重要的颜色数据参考。
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引用次数: 0
The moderating effect of involvement in the effect of perceived value of head-up display design on brand attachment 平视展示设计感知价值对品牌依恋的调节作用
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.470
Kyung Hoon Na
The purpose of this study is to identify the perceived value of head-up display (HUD) design, a technology applied to automobiles, to reveal the influence relationship with brand attachment, and to verify the moderating effect according to the intensity of involvement between the two variables. Through prior study and theoretical review, the perceived value of design was divided into external value and intrinsic value, and the external value for case study was organized into color, layout, logo type, graphic, and icon, and the intrinsic value for empirical study was divided into economic value, functional value, emotional value, and social value. A case analysis was conducted on HUD of domestic automobile brands Hyundai Motors, Kia Motors, and Genesis, and overall, all brands' HUD designs focused on visible information delivery by adopting simple designs rather than colorful and detailed expressions. In the empirical study, path analysis was conducted through a structural equation model, and the moderating effect according to the degree of involvement was analyzed by conducting a χ2 test. The test results of the hypothesis are as follows. First, it was confirmed that the perceived value of HUD design had a positive effect on brand attachment. Second, it was found that the effect of the perceived value of HUD design on brand attachment varies depending on the level of involvement. Third, it was verified that the effect of the perceived value of HUD design on brand attachment was more positive in high-involvement situations. It is expected that this study will serve as the foundation for subsequent studies related to HUD design.
本研究的目的是识别平视设计(HUD)这一应用于汽车的技术的感知价值,揭示其与品牌依恋的影响关系,并根据两个变量的参与程度来验证其调节作用。通过前期研究和理论回顾,将设计的感知价值分为外在价值和内在价值,将案例研究的外在价值分为色彩、版式、标志类型、图形和图标,将实证研究的内在价值分为经济价值、功能价值、情感价值和社会价值。通过对现代汽车、起亚汽车、劳恩斯等国产汽车品牌的HUD进行案例分析,总体来看,所有品牌的HUD设计都注重视觉信息的传递,采用简单的设计,而不是丰富多彩的细节表达。在实证研究中,采用结构方程模型进行通径分析,采用χ2检验分析不同参与程度的调节效应。假设的检验结果如下:首先,证实了HUD设计感知价值对品牌依恋的正向影响。其次,我们发现HUD设计感知价值对品牌依恋的影响随涉入程度的不同而不同。第三,验证了HUD设计感知价值对品牌依恋的影响在高投入情境下更为正向。期望本研究能为后续HUD设计相关的研究奠定基础。
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引用次数: 0
A Study on Character Design for University Promotion: Focusing on Baehwa Women's University's symbolic characters 大学宣传文字设计研究——以白花女子大学的象征性文字为例
Q3 Engineering Pub Date : 2023-09-30 DOI: 10.46248/kidrs.2023.3.181
Se Woong Kim
Character design is a highly utilized content as a digital content source such as NFT, Metaverse, and Enicon, which have recently become an issue. Therefore, characters are used as a necessity, and they are highly likely as various marketing means through the development of many types of commercialization. This study aims to develop characters for university promotional materials and products of Baehwa Women's University to enhance the unique image of the school and show the possibility of branding. Baehwa Women's University has 125 years of history and 45 years of university history, and it is expected to be highly utilized as a means to promote the university to high school students through unique design, and to sell it as goods to photo spots in Seochon and Bukchon.
角色设计是像《NFT》、《Metaverse》、《Enicon》等最近成为问题的数字内容源一样被高度利用的内容。因此,角色是一种必需品,通过多种商业化的发展,它们极有可能成为各种营销手段。本研究的目的,是为白花女子大学的宣传资料及产品开发文字,以提升学校的独特形象,并展现品牌化的可能性。百花女子大学拥有125年的历史和45年的大学历史,预计将通过独特的设计向高中生宣传大学,并在瑞村和北村的摄影胜地作为商品出售,从而得到充分利用。
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引用次数: 0
期刊
Journal of Design Research
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