Virtual Learning Media Exploration 3D View of the Konto River Watershed to Support 21st Century Learning

Feri Fahrian Maulana, Ifan Deffinika, Fatimatun Jazilah, Leela Balab Pokhrel
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Abstract

21st-century learning has encouraged more interactive learning. The use of technological media in geography learning continues to be developed. However, the development of 3D view virtual exploration media is still rarely carried out. This research discusses virtual exploration of 3D view which can carry out direct 3-dimensional interactions to give students a better impression in learning geography. This research aims to provide innovation in developing Virtual Exploration as a learning media to support 21st-century learning in realizing environment-based learning. The research method used is RD with the ADDIE model consisting of Analyst, Design, Development, Implementation, and Evaluation. The Development Phase is carried out in accordance with the research objectives. Data was collected using a mixed questionnaire consisting of (1) a closed questionnaire in the form of an answer checklist and (2) an open questionnaire in the form of direct answers from respondents. The data analysis technique used is the results of initial analysis data, data from material and media validity tests as well as student and teacher response data to the media. The media validation results were carried out by material experts with a percentage value of 90.50%, media experts at 84.5%, and geography teachers at 91.50%. The average student response from the media was 88.65%. Thus, the 3D view virtual exploration learning media on the sub-terrestrial hydrosphere material of the Konto watershed has the potential to be an effective learning tool in schools and gets a very positive response from students.
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虚拟学习媒体探索:支持21世纪学习的康托河流域3D视图
21世纪的学习鼓励更多的互动学习。科技媒介在地理学习中的应用继续得到发展。然而,三维视图虚拟勘探介质的开发仍然很少。本研究探讨三维视图的虚拟探索,可以进行直接的三维互动,使学生在地理学习中有更好的印象。本研究旨在提供创新发展虚拟探索作为学习媒体,以支持21世纪的学习,实现基于环境的学习。使用的研究方法是RD和ADDIE模型,包括分析、设计、开发、实现和评估。开发阶段根据研究目标进行。采用混合问卷收集数据,包括:(1)以答案清单形式填写的封闭式问卷和(2)以受访者直接回答形式填写的开放式问卷。所使用的数据分析技术是初始分析数据、材料和媒体效度测试数据以及学生和教师对媒体的反应数据的结果。媒介验证结果由材料专家进行,百分比值为90.50%,媒介专家为84.5%,地理教师为91.50%。学生对媒体的平均反应为88.65%。因此,Konto流域地下水圈材料的3D视图虚拟探索学习媒体有可能成为学校的有效学习工具,并得到了学生的非常积极的反应。
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