UI/UX Design for Mobile-based Sports Instructor Search Application “Befind” using Design Thinking

Kadek Wawan Cahyadi, I Gusti Ayu Agung Diatri Indradewi, Putu Yudia Pratiwi
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Abstract

BeFind is a website-based application that facilitates the public and sports instructors to be able to interact and transact with each other. However, the website has deficiencies such as incomplete features and inflexible use, so it is necessary to design a mobile-based application to optimize the features. The purpose of this research is to produce UI and UX model designs that apply the Design Thinking method and to find out the results of usability testing. Design Thinking is a product design process resulting from problem-solving efforts that arise from potential product users. Empathy stage, conduct interviews to get problems. The define stage is carried out by creating a user persona from the results of the interview. The ideate stage is carried out by brainstorming to compile user flow. The prototype stage is made in the form of a mockup design and a prototype design is prepared. The test phase was carried out to test the design with task scenarios on 4 usability aspects and 1 aspect using the System Usability Scale (SUS) questionnaire. In the final test for service seekers and service providers respondents obtained 97% and 96% learnability results, efficiency 0.033689182 goals/sec and 0.033689182 goals/sec, 96% and 95% memoryability, 0.0306 and 0.0800 errors, and satisfaction with SUS obtained 94 results with the best imaginable predicate. In efficiency there is a decrease in yield caused by a bad signal factor. The resulting UI and UX can become the foundation for development of the "BeFind" mobile application based on the prototype design that has been designed in this study.
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基于手机的体育教练搜索应用程序“Befind”的UI/UX设计
BeFind是一个基于网站的应用程序,它使公众和体育教练能够相互交流和交易。但是,该网站存在功能不完整、使用不灵活等不足,因此有必要设计一个基于手机的应用程序来优化功能。本研究的目的是产生应用设计思维方法的UI和UX模型设计,并找出可用性测试的结果。设计思维是一个产品设计过程,由潜在产品用户解决问题的努力产生。移情阶段,进行访谈,找出问题所在。定义阶段是通过根据访谈的结果创建用户角色来执行的。理想阶段是通过头脑风暴来编制用户流程。原型阶段以模型设计的形式进行,并准备原型设计。测试阶段采用系统可用性量表(System usability Scale, SUS)问卷对设计进行4个可用性方面和1个方面的任务场景测试。在最终的服务寻求者和服务提供者测试中,被调查者的可学习性结果分别为97%和96%,效率分别为0.033689182个目标/秒和0.033689182个目标/秒,记忆性分别为96%和95%,错误率分别为0.0306和0.0800,对SUS的满意度以可想象的最佳predicate获得94个结果。在效率方面,由于信号因素不好,产量会下降。由此产生的UI和UX可以成为基于本研究设计的原型设计开发“BeFind”移动应用程序的基础。
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12
审稿时长
12 weeks
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