Augmented Immersive Viewing and Listening Experience Based on Arbitrarily Angled Interactive Audiovisual Representation

Toshiharu Horiuchi, Shota Okubo, Tatsuya Kobayashi
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Abstract

We propose an arbitrarily angled interactive audiovisual representation technique that combines a unique sound field synthesis with visual representation in order to augment the possibility of interactive immersive viewing experiences on mobile devices. This technique can synthesize two-channel stereo sound with constant stereo width having an arbitrary angle range from minimum 30 to maximum 360 degrees centering on an arbitrary direction from multi-channel surround sound. The visual representation can be chosen either equirectangular projection or stereographic projection. The developed video player app allows users to enjoy arbitrarily angled 360-degree videos by manipulating the touchscreen, and the stereo sound and the visual representation changes in terms of its spatial synchronization depending on the view. The app was released as a demonstration, and its acceptability and worth were investigated through interviews and subjective assessment tests. The app has been well received, and to date, more than 30 pieces of content have been produced in multiple genres, with a total of more than 200,000 views.
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基于任意角度交互式视听表现的增强沉浸式视听体验
我们提出了一种任意角度的交互式视听表现技术,将独特的声场合成与视觉表现相结合,以增加在移动设备上交互式沉浸式观看体验的可能性。该技术可以合成具有恒定立体声宽度的双声道立体声,具有以任意方向为中心的最小30度到最大360度的任意角度范围。视觉表示可以选择等矩形投影或立体投影。开发的视频播放器应用程序可以让用户通过操作触摸屏来欣赏任意角度的360度视频,并且立体声和视觉表现根据视图的空间同步变化。该应用作为示范发布,并通过访谈和主观评估测试来调查其可接受性和价值。这款应用广受好评,到目前为止,已经制作了30多篇不同类型的内容,总浏览量超过20万次。
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