Smart Garments for Immersive Home Rehabilitation Using VR

Luz Alejandra Magre, Shirley Coyle
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Abstract

Adherence to a rehabilitation programme is vital to recover from injury, failing to do so can keep a promising athlete off the field permanently. Although the importance to follow their home exercise programme (HEP) is broadly explained to patients by their physicians, few of them actually complete it correctly. In my PhD research, I focus on factors that could help increase engagement in home exercise programmes for patients recovering from knee injuries using VR and wearable sensors. This will be done through the gamification of the rehabilitation process, designing the system with a user-centered design approach to test different interactions that could affect the engagement of the users.
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使用VR的沉浸式家庭康复智能服装
坚持康复计划对于从伤病中恢复是至关重要的,如果不这样做,可能会使一个有前途的运动员永远离开赛场。尽管医生向患者广泛解释了遵循家庭锻炼计划(HEP)的重要性,但很少有人真正正确地完成了这项计划。在我的博士研究中,我关注的是可以帮助使用VR和可穿戴传感器从膝盖受伤中恢复的患者增加家庭锻炼计划的因素。这将通过康复过程的游戏化来实现,用以用户为中心的设计方法来设计系统,以测试可能影响用户参与的不同交互。
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