Development of virtual reality on material: Archimedes’ Law (VIRMA) to improve student learning outcomes

Dhanty Novya Bunga Prillyanti, Mita Anggaryani
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Abstract

The development of this Virtual Reality (VR) with an artificial environment consisting of scenes and 3D objects is expected to be a problem solution from a low conceptual understanding of Archimedes' Law material. This study aims to make physics learning media with Virtual Reality on Archimedes' Law (VIRMA) material. The purpose of his research is to describe the validity of making Virtual Reality learning media on material: Archimedes' Law (VIRMA), to tell the effectiveness of making Virtual Reality learning media on material: Archimedes' Law (VIRMA) based on learning outcomes and student response questionnaires. The type of research used in this research is development research according to the ADDIE model with one group pre-test post-test research design. The result showed that the development of Virtual Reality media in Archimedes' Law (VIRMA) material is very valid, with a percentage value of 85.9%. Using Virtual Reality media on material: Archimedes' Law can provide hands-on learning experiences, facilitate a deeper understanding of abstract concepts, and improve student learning outcomes with n-gain in the medium category 0,67. In addition, the response questionnaire showed that 93.7% of students agreed that Virtual Reality media was enjoyable and effective in helping to understand Archimedes' Law. Using the Virtual Reality media on the material is recommended: Archimedes' Law, which can increase student involvement, stimulate student interest in learning physics, and improve student learning outcomes.
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虚拟现实在材料上的发展:阿基米德定律(VIRMA)以提高学生的学习成果
这种由场景和3D物体组成的人工环境的虚拟现实(VR)的发展有望从对阿基米德定律材料的低概念理解中解决问题。本研究旨在制作基于阿基米德定律(VIRMA)材料的虚拟现实物理学习媒体。他的研究目的是描述基于材料:阿基米德定律(VIRMA)制作虚拟现实学习媒体的有效性,并根据学习成果和学生回答问卷来说明基于材料:阿基米德定律(VIRMA)制作虚拟现实学习媒体的有效性。本研究采用的研究类型是根据ADDIE模型进行开发研究,采用一组前测后测研究设计。结果表明,在阿基米德定律(VIRMA)材料中开发虚拟现实媒体是非常有效的,百分比值为85.9%。在材料上使用虚拟现实媒体:阿基米德定律可以提供实践学习经验,促进对抽象概念的更深入理解,并以中等类别0,67的n增益提高学生的学习成果。此外,问卷调查显示,93.7%的学生认为虚拟现实媒体在帮助理解阿基米德定律方面是愉快和有效的。使用虚拟现实媒体上的材料推荐:阿基米德定律,它可以增加学生的参与,激发学生学习物理的兴趣,提高学生的学习成果。
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