{"title":"Conceptualising and framing STEAM education: what is (and what is not) this educational approach?","authors":"Jefferson Rodrigues-Silva, Ángel Alsina","doi":"10.1590/1983-3652.2023.44946","DOIUrl":null,"url":null,"abstract":"abstract: STEAM is a recent educational approach intending the interdisciplinary teaching of science, technology, engineering, arts/humanities, and mathematics. The literature reports conceptual confusion that frequently diverts STEAM practice and research to issues concerning particular activities or contexts. Therefore, we carried out a narrative review of articles indexed in the Web of Science (WoS) to elucidate STEAM education’s history, epistemology, and divergences. As a strategy, we first focused on documents that could offer a panoramic view of the object of study – literature reviews and articles about STEAM frameworks. Through them, we identified essential discussion points and further expanded the review. As a result, we articulated rationalities about why STEAM is not a mere evolution of STEM, a teaching methodology, or just a synonym for interdisciplinarity. Furthermore, we discussed the appropriateness of interdisciplinarity in STEAM – since it is strongly supported by the disciplines and their intersections – instead of pursuing transdisciplinarity, meaning knowledge remains undefined in a holistic whole. We differentiated STEAM disciplines (list of the five knowledge areas), STEAM activities (interdisciplinary teaching unity of at least two STEAM disciplines), and STEAM education (educational approach of interdisciplinarity between all five disciplines). Finally, we defined and proposed a framework for STEAM in a table format that stresses two necessary and sufficient conditions – interdisciplinarity and the five acronym areas. The framework permits envisioning the plurality of teaching methodologies and educational objectives consistent with STEAM.","PeriodicalId":52012,"journal":{"name":"Texto Livre-Linguagem e Tecnologia","volume":null,"pages":null},"PeriodicalIF":0.8000,"publicationDate":"2023-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Texto Livre-Linguagem e Tecnologia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1590/1983-3652.2023.44946","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"0","JCRName":"LANGUAGE & LINGUISTICS","Score":null,"Total":0}
引用次数: 1
Abstract
abstract: STEAM is a recent educational approach intending the interdisciplinary teaching of science, technology, engineering, arts/humanities, and mathematics. The literature reports conceptual confusion that frequently diverts STEAM practice and research to issues concerning particular activities or contexts. Therefore, we carried out a narrative review of articles indexed in the Web of Science (WoS) to elucidate STEAM education’s history, epistemology, and divergences. As a strategy, we first focused on documents that could offer a panoramic view of the object of study – literature reviews and articles about STEAM frameworks. Through them, we identified essential discussion points and further expanded the review. As a result, we articulated rationalities about why STEAM is not a mere evolution of STEM, a teaching methodology, or just a synonym for interdisciplinarity. Furthermore, we discussed the appropriateness of interdisciplinarity in STEAM – since it is strongly supported by the disciplines and their intersections – instead of pursuing transdisciplinarity, meaning knowledge remains undefined in a holistic whole. We differentiated STEAM disciplines (list of the five knowledge areas), STEAM activities (interdisciplinary teaching unity of at least two STEAM disciplines), and STEAM education (educational approach of interdisciplinarity between all five disciplines). Finally, we defined and proposed a framework for STEAM in a table format that stresses two necessary and sufficient conditions – interdisciplinarity and the five acronym areas. The framework permits envisioning the plurality of teaching methodologies and educational objectives consistent with STEAM.
STEAM是一种新兴的教育方法,旨在实现科学、技术、工程、艺术/人文和数学的跨学科教学。文献报道了概念上的混淆,经常将STEAM实践和研究转移到与特定活动或背景有关的问题上。因此,我们对科学网络(Web of Science, WoS)中收录的文章进行了叙述性回顾,以阐明STEAM教育的历史、认识论和分歧。作为一种策略,我们首先关注那些能够提供研究对象全景视图的文档——关于STEAM框架的文献综述和文章。通过他们,我们确定了重要的讨论点,并进一步扩大了审查。因此,我们阐述了为什么STEAM不仅仅是STEM的演变,一种教学方法,或者只是跨学科的同义词。此外,我们讨论了STEAM中跨学科性的适当性——因为它得到了学科及其交叉点的大力支持——而不是追求跨学科性,这意味着知识在一个整体中仍然是不确定的。我们区分了STEAM学科(五个知识领域列表)、STEAM活动(至少两个STEAM学科的跨学科教学统一)和STEAM教育(所有五个学科之间跨学科的教育方式)。最后,我们以表格形式定义并提出了一个STEAM框架,该框架强调两个必要和充分条件-跨学科性和五个首字母缩略词领域。该框架允许设想与STEAM一致的多种教学方法和教育目标。
期刊介绍:
Texto Livre: Linguagem e Tecnologia is a quarterly journal, sponsored by the School of Letters of the Federal University of Minas Gerais (Brazil) since 2008. It welcomes submissions of articles, reviews, essays and translations on the relationship between languages and digital media. Its mission is to promote scientific production in the field of language studies, especially analysis of writing and practices for teaching writing through free and open new technologies, and studies on documentation and dissemination of free and open software, providing researchers from Brazil and abroad with the opportunity to share their research and contribute to the debate and scientific progress in the area. Topics of interest to this journal include: intertextuality, usability, computer use in the classroom, free culture, digital inclusion, digital literacy, dissemination of free software and other topics related to language and technology. The journal accepts manuscripts in Portuguese, Spanish, English and French, with no need for a translation into Portuguese. Texto Livre is intended for researchers and for a non-academic audience interested in critical approaches to the related topics addressed by the journal.