Reducing Anxiety and Depression through Programs on a High Immersive Virtual Reality Headset

IF 0.4 Q4 PSYCHOLOGY, EXPERIMENTAL Eksperimentalnaya Psikhologiya Pub Date : 2023-08-15 DOI:10.17759/exppsy.2023160203
V.A. Barabanschikov, V.V. Selivanov
{"title":"Reducing Anxiety and Depression through Programs on a High Immersive Virtual Reality Headset","authors":"V.A. Barabanschikov, V.V. Selivanov","doi":"10.17759/exppsy.2023160203","DOIUrl":null,"url":null,"abstract":"<p style=\"text-align: justify;\">The work is aimed at considering the influence of modern special training programs in virtual reality (VR) on personality anxiety in adolescence. Materials of empirical research obtained on a sample of students of 2-4 courses of Moscow and Smolensk universities are presented. Respondents aged from 19 to 24 years old participated in the study 1 (N=15) (using the training VR environment with a first-person avatar) and 2 (N=24) (using the training VR program with an anthropomorphic avatar (female) (third-person). To diagnose anxiety we used methods: Spielberger-Hanin Self-Assessment Anxiety Test, A.T. Beck Anxiety Scale. A single-factor experimental design with independent groups was used; dependent variables were different types of anxiety, independent variables were the parameters of subjects' work with the training VR-program of high immersiveness. The results show that the high level training VR environment has a significant effect on anxiety reduction. Both personal and situational anxiety, as well as the general level of anxiety, decreased. In the control samples, either anxiety decreases, but at a much lower level, or no change occurs. Psychosemantic analysis of consciousness indicates changes not only in the conscious plan (connections between connotative meanings), but also in unconscious attitudes about one's anxiety state (manifested in the triad of depression: decreased mood, ideomotor and motor retardation). In general, VR programs with avatars should be considered as effective technologies and means of changing functional personality properties, in particular anxiety.</p>","PeriodicalId":43135,"journal":{"name":"Eksperimentalnaya Psikhologiya","volume":"17 1","pages":"0"},"PeriodicalIF":0.4000,"publicationDate":"2023-08-15","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Eksperimentalnaya Psikhologiya","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.17759/exppsy.2023160203","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0

Abstract

The work is aimed at considering the influence of modern special training programs in virtual reality (VR) on personality anxiety in adolescence. Materials of empirical research obtained on a sample of students of 2-4 courses of Moscow and Smolensk universities are presented. Respondents aged from 19 to 24 years old participated in the study 1 (N=15) (using the training VR environment with a first-person avatar) and 2 (N=24) (using the training VR program with an anthropomorphic avatar (female) (third-person). To diagnose anxiety we used methods: Spielberger-Hanin Self-Assessment Anxiety Test, A.T. Beck Anxiety Scale. A single-factor experimental design with independent groups was used; dependent variables were different types of anxiety, independent variables were the parameters of subjects' work with the training VR-program of high immersiveness. The results show that the high level training VR environment has a significant effect on anxiety reduction. Both personal and situational anxiety, as well as the general level of anxiety, decreased. In the control samples, either anxiety decreases, but at a much lower level, or no change occurs. Psychosemantic analysis of consciousness indicates changes not only in the conscious plan (connections between connotative meanings), but also in unconscious attitudes about one's anxiety state (manifested in the triad of depression: decreased mood, ideomotor and motor retardation). In general, VR programs with avatars should be considered as effective technologies and means of changing functional personality properties, in particular anxiety.

查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
通过高沉浸式虚拟现实耳机上的程序减少焦虑和抑郁
<p style="text-align: justify;">本研究旨在探讨虚拟现实(VR)中现代特殊训练项目对青少年人格焦虑的影响。本文以莫斯科和斯摩棱斯克两所大学2-4门课程的学生为样本,进行了实证研究。研究1 (N=15)(使用第一人称虚拟现实培训环境)和2 (N=24)(使用拟人虚拟现实培训项目(女性)(第三人称),年龄在19 - 24岁之间。为了诊断焦虑,我们使用了斯皮尔伯格-哈宁焦虑自评测验、A.T.贝克焦虑量表。采用独立分组的单因素试验设计;因变量为不同焦虑类型,自变量为被试在高沉浸度训练vr程序中的工作参数。结果表明,高水平训练虚拟现实环境对降低焦虑有显著效果。个人和情境焦虑以及总体焦虑水平都有所下降。在对照样本中,要么焦虑有所减少,但水平要低得多,要么没有变化。意识的心理语义分析表明,不仅意识计划(内涵意义之间的联系)发生了变化,而且对焦虑状态的无意识态度也发生了变化(表现在抑郁三联征:情绪下降、意识运动和运动迟缓)。总的来说,带有虚拟形象的虚拟现实程序应该被视为改变功能性人格属性,特别是焦虑的有效技术和手段。</p>
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Eksperimentalnaya Psikhologiya
Eksperimentalnaya Psikhologiya PSYCHOLOGY, EXPERIMENTAL-
CiteScore
0.90
自引率
50.00%
发文量
16
审稿时长
12 weeks
期刊最新文献
Emotional Component of the Perceived Quality of Acoustic Events Categorization in Hybrid Search: A Study Using Eye Movement Registration Predictors of Nonverbal Recognition of Emotional Facial Expressions Face VS Figures: Features of Constructing the Age of an Unfamiliar Person Based on the Perception of His Portrait and Height Photographs Visual Illusions and Perception of Classical Architecture
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1