Rosa Núñez-Pacheco, Elizabeth Vidal Duarte, Osbaldo Turpo-Gebera, Eveling Castro-Gutiérrez
{"title":"Call for Papers: The Game, a Gamified Tool for Teaching Scientific Writing in Engineering Students","authors":"Rosa Núñez-Pacheco, Elizabeth Vidal Duarte, Osbaldo Turpo-Gebera, Eveling Castro-Gutiérrez","doi":"10.37467/revhuman.v21.5067","DOIUrl":null,"url":null,"abstract":"This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.","PeriodicalId":36097,"journal":{"name":"Human Review","volume":"26 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-08-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Human Review","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.37467/revhuman.v21.5067","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 1
Abstract
This paper presents the evaluation of the alpha version of a gamified tool called Call for Papers: The Game (CfP:TG), specially designed for teaching scientific writing in the training of future engineers. A non-probabilistic convenience sampling was carried out with the participation of engineering students from a Peruvian public university. The short version of the user experience questionnaire (UEQ) was applied, and usability was qualitatively evaluated. The main results indicate that the Pragmatic Quality of CfP:TG is in the neutral range with a value of 0.729, and the Hedonic Quality receives a positive evaluation with a value of 1.089.