Using Open-World Games to Support Inclusive Approaches to Computational Thinking

Dorothy Bennett, Cornelia Brunner, Nicholas Hartmann, Stephen Uzzo
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Abstract

AbstractDiscover how games that engage learners in personally and socially meaningful problems can open up computational thinking and computer science to students with a diverse range of learning styles, backgrounds, and interests.Keywords: ElementaryMiddle SchoolInformal EducationEquityInclusionScience and Engineering PracticesTechnology ConclusionWith artificial intelligence, machine learning, and big data rapidly evolving and becoming integral to nearly all aspects of daily living, one of the most pressing challenges for all learners is to develop computational habits of mind that prepare them to navigate and understand complex societal challenges. This requires the ability to critically question, apply, and reimagine how technology can aid in decision-making and problem solving to benefit people’s lives. Games can be a perfect training ground for inviting all kinds of learners to develop these essential skills.AcknowledgmentsThe Pack program was supported by the US Department of Education (Award No. U411C190044), the National Science Foundation (Award No. 1543144), and the JPB Foundation. Any opinions, findings, and conclusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the aforementioned funders.Additional informationNotes on contributorsDorothy BennettDorothy Bennett is the Director of Creative Pedagogy, Cornelia Brunner is Developmental Psychologist and Senior Advisor, and Nicholas Hartmann is a Research and Development Assistant, all at the New York Hall of Science - Research Exhibits and Programs in Flushing, New York. Stephen Uzzo is Chief Technology Officer at the National Museum of Mathematics in New York City.Cornelia BrunnerDorothy Bennett is the Director of Creative Pedagogy, Cornelia Brunner is Developmental Psychologist and Senior Advisor, and Nicholas Hartmann is a Research and Development Assistant, all at the New York Hall of Science - Research Exhibits and Programs in Flushing, New York. Stephen Uzzo is Chief Technology Officer at the National Museum of Mathematics in New York City.Nicholas HartmannDorothy Bennett is the Director of Creative Pedagogy, Cornelia Brunner is Developmental Psychologist and Senior Advisor, and Nicholas Hartmann is a Research and Development Assistant, all at the New York Hall of Science - Research Exhibits and Programs in Flushing, New York. Stephen Uzzo is Chief Technology Officer at the National Museum of Mathematics in New York City.Stephen UzzoDorothy Bennett is the Director of Creative Pedagogy, Cornelia Brunner is Developmental Psychologist and Senior Advisor, and Nicholas Hartmann is a Research and Development Assistant, all at the New York Hall of Science - Research Exhibits and Programs in Flushing, New York. Stephen Uzzo is Chief Technology Officer at the National Museum of Mathematics in New York City.
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利用开放世界游戏支持包容性计算思维方法
摘要探索游戏如何让学习者参与到有个人和社会意义的问题中,从而为具有不同学习风格、背景和兴趣的学生打开计算思维和计算机科学的大门。随着人工智能、机器学习和大数据的迅速发展,并成为日常生活几乎所有方面不可或缺的一部分,所有学习者面临的最紧迫挑战之一是培养计算思维习惯,使他们准备好应对和理解复杂的社会挑战。这需要批判性地质疑、应用和重新想象技术如何帮助决策和解决问题以造福人们的生活的能力。游戏可以是一个完美的训练场地,邀请各种各样的学习者发展这些基本技能。该计划得到了美国教育部的支持(奖励号:U411C190044),国家科学基金(奖励号1543144),JPB基金。本材料中表达的任何观点、发现、结论或建议都是作者的观点,并不一定反映上述资助者的观点。作者简介dorothy Bennett dorothy Bennett是创意教学法主任,Cornelia Brunner是发展心理学家和高级顾问,Nicholas Hartmann是研究和发展助理,他们都在纽约法拉盛的纽约科学馆——研究展览和项目。Stephen Uzzo是纽约市国家数学博物馆的首席技术官。科妮莉亚·布伦纳多萝西·贝内特是创意教育学主任,科妮莉亚·布伦纳是发展心理学家和高级顾问,尼古拉斯·哈特曼是研究和发展助理,他们都在纽约法拉盛的纽约科学大厅——研究展览和项目。Stephen Uzzo是纽约市国家数学博物馆的首席技术官。多萝西·贝内特是创意教育学主任,科妮莉亚·布鲁纳是发展心理学家和高级顾问,尼古拉斯·哈特曼是研究和发展助理,他们都在纽约法拉盛的纽约科学馆——研究展览和项目。Stephen Uzzo是纽约市国家数学博物馆的首席技术官。Stephen uzzo othy Bennett是创意教育学主任,Cornelia Brunner是发展心理学家和高级顾问,Nicholas Hartmann是研究和发展助理,他们都在纽约法拉盛的纽约科学大厅-研究展览和项目。Stephen Uzzo是纽约市国家数学博物馆的首席技术官。
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