Implementation of System Usablity Scale in Islamic Cultural History Interactive Learning Media Application at Madrasah Ibtidaiyah Negeri Kumbe Merauke

None Syaiful Nugraha, None Heru Ismanto, None Lilik Sumaryanti, None Teddy Istanto
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Abstract

The objective of this research is to create an interactive multimedia application for teaching Islamic Cultural History at Madrasah Ibtidaiyah Negeri Kumbe Merauke. This application aims to address the students' needs resulting from a lack of comprehension during the learning process. While traditional methods like printed books have been used, they fail to provide the varied and direct interaction required for effective learning. The development process follows the waterfall method, and data is collected through interviews, questionnaires, and observation. The system design employs flowchart design, use case diagram, sequence diagram, and activity diagram. For testing, both the Blackbox method and Usability scale are used. The results of the Blackbox testing demonstrate that the functionality and appearance of the Islamic Cultural History learning application are good and meet expectations. Additionally, the usability scale assessment yields a final score of 71.81, which falls within the Good category (grade scale C). Conclusively, the data suggests that the Islamic Cultural History learning application is acceptable and beneficial for enhancing the learning process for students.
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系统可用性量表在伊斯兰文化历史互动学习媒体应用中的实施
本研究的目的是要建立一个互动的多媒体应用程式,在伊斯兰学校教授伊斯兰文化历史。本应用程序旨在解决学生在学习过程中由于缺乏理解而产生的需求。虽然人们使用了传统的方法,如印刷书籍,但它们无法提供有效学习所需的各种直接互动。开发过程遵循瀑布方法,通过访谈、问卷调查和观察收集数据。系统设计采用流程图设计、用例图设计、序列图设计和活动图设计。对于测试,Blackbox方法和可用性量表都被使用。黑盒测试结果表明,伊斯兰文化史学习应用程序的功能和外观良好,符合预期。此外,可用性量表评估的最终得分为71.81,属于良好类别(等级量表C)。最后,数据表明,伊斯兰文化历史学习应用程序是可接受的,有利于提高学生的学习过程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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