Ingenious Game: Insights Into Evolving From a Learning Card Game to a Learning Software Application Game

Marcus Vinicius Pereira Pessoa
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Abstract

Ingenious is a collaborative and competitive learning game application in which groups of students compete against each other in a product design and development (PDD) scenario where each group is responsible for a multidisciplinary team of engineers. The game has been used since 2020 to support a mechanical engineering master course. In this period, the game evolved from a card game to a software application. During the four game rounds representing the PDD phases, the players learn when to use over 80 different engineering design techniques. By choosing varying engineers and techniques, a student group creates a design strategy with a cost to execute and might be proven more effective than the competitors’ strategies. Winning the game is about effectiveness in solving the challenges posed in the PDD scenario at a minimum cost. Once the game allows scenario customisation, new PDD scenarios can be created with different complexity levels. In the gamified classroom, grading is not a result of winning the game but a reflection of the group’s choices and consequences while playing the game. This article presents the different game versions, describes the Ingenious game mechanics and dynamics and reflects on the game evolution and coverage of the Octalysis dimensions.
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巧妙的游戏:从学习纸牌游戏到学习软件应用游戏的演变
《Ingenious》是一款具有协作性和竞争性的学习游戏应用程序,在该应用程序中,学生小组在产品设计和开发(PDD)场景中相互竞争,每个小组负责一个多学科的工程师团队。自2020年以来,该游戏一直用于支持机械工程硕士课程。在此期间,游戏从纸牌游戏演变为软件应用程序。在代表PDD阶段的四个游戏回合中,玩家学习何时使用80多种不同的工程设计技术。通过选择不同的工程师和技术,学生小组创建了一个具有执行成本的设计策略,并且可能被证明比竞争对手的策略更有效。赢得游戏的关键在于以最小的成本有效地解决PDD场景中提出的挑战。一旦游戏允许场景定制,新的PDD场景就可以创建不同的复杂程度。在游戏化的课堂中,评分不是赢得游戏的结果,而是小组在玩游戏时的选择和结果的反映。本文介绍了不同的游戏版本,描述了《Ingenious》的游戏机制和动态,并反映了游戏的演变和Octalysis维度的覆盖范围。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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