A Video Game to Help the Fight Against the Vicious Tapeworm in Africa

Chiara Trevisan, Merel Joris, Feyza Ercos, Kabemba Evans Mwape, Sarah Gabriël
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Abstract

The pork tapeworm, Taenia solium, is the agent causing the most important parasitic infection worldwide due to its substantial economic and health impacts, disproportionally affecting low-income countries. Health education should form a core component in control efforts and sustain control strategies proposed by the World Health Organization (WHO), such as human treatments. Traditional health education methods have shown to be less effective. Therefore, in the field of tropical medicine, new, engaging ways to teach affected populations are needed. Within the project ‘Gaming 4 Health’ we developed an educational video game aimed at instructing school-going children in low-income countries about the tapeworm and how to prevent it. Building on the principles of gamified learning and the self-determination theory, we created the educational video game the ‘Tapeworm game’. The game was developed by a multidisciplinary team, following the game design research cycle which included five steps: game planning, game design, prototyping, play testing and evaluation. The Tapeworm game is a multi-player video game set in an African village. The game’s objective is to educate players about the tapeworm and how to prevent the the spread of disease. Players create their own avatar and learn about disease prevention by exploring the village, engaging in minigames and preforming complementary actions, such as washing hands and visiting the toilet. Points are earned by playing the minigames and performing the actions correctly within a given time. The more points a player accumulates, the higher they climb on the leader boards. Rewards are unlocked based on performance and competence and displayed as stars, badges, and avatar customizations. This makes the game exiting and keeps children fully immersed, motivating them to learn, improve and continue playing the videogame. With this videogame our goal is to educate, raise awareness and advance the control of the pork tapeworm as part of the WHO’s 2030 goals for Neglected Tropical Diseases.
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一款帮助对抗非洲恶性绦虫的电子游戏
猪肉绦虫,即猪带绦虫,由于其对经济和健康的重大影响,是造成世界范围内最重要的寄生虫感染的病原体,对低收入国家的影响尤为严重。健康教育应成为控制工作的核心组成部分,并维持世界卫生组织(世卫组织)提出的控制战略,例如人的治疗。传统的健康教育方法已证明效果较差。因此,在热带医学领域,需要有新的、吸引人的方式来教育受影响人群。在“游戏促进健康”项目中,我们开发了一款教育视频游戏,旨在向低收入国家的学龄儿童介绍绦虫及其预防方法。基于游戏化学习的原则和自我决定理论,我们创造了教育电子游戏“绦虫游戏”。这款游戏是由一个多学科团队开发的,遵循游戏设计研究周期,其中包括五个步骤:游戏规划、游戏设计、原型制作、游戏测试和评估。绦虫游戏是一款以非洲村庄为背景的多人游戏。这款游戏的目的是教育玩家关于绦虫的知识以及如何预防疾病的传播。玩家可以创建自己的虚拟角色,并通过探索村庄、参与小游戏和执行辅助动作(如洗手和上厕所)来学习预防疾病的知识。玩家可以通过玩小游戏并在给定时间内正确执行动作而获得积分。玩家积累的分数越多,他们在排行榜上的排名就越高。奖励是根据表现和能力解锁的,并以星星、徽章和自定义角色的形式显示。这让游戏变得有趣,让孩子们完全沉浸其中,激励他们学习、提高并继续玩电子游戏。通过这款视频游戏,我们的目标是教育、提高认识并推进对猪肉绦虫的控制,这是世卫组织2030年被忽视热带病目标的一部分。
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Classroom Introduction of a Video Game on Italian Grammar Designing GBL for Higher Education: Pitfalls & Recommendations A Video Game to Help the Fight Against the Vicious Tapeworm in Africa The Application of Games to Engage Citizens in Climate Change Policy Development Investigating Inclusivity in Game-Based Learning: Current Practices and Multistakeholder Perspectives
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