Mathematics and Sign Language Learning with a Tangible Game: An Inclusive Approach for DHH and Hearing Children

Cátia Casimiro, José Carlos Neves, Carla Sousa
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Abstract

The purpose of this study was to investigate the potential of a tangible game, Inclusive Glossary of Mathematical Terms (GIM), to support the teaching of math and Portuguese sign language (Língua Gestual Portuguesa; LGP) to preschool and first-grade children, with an emphasis on inclusive education, knowledge acquisition, and engagement. GIM is composed of physical cards that are complemented by digital videos that run on an interface designed for this game. The game consists of two sets of cards and respective animations. As an inclusive math glossary, it also includes videos where concepts, characters, and objects are identified through images, words, and sign language. During the development process of GIM, it was possible to involve a multidisciplinary team, of which a Deaf sign language teacher and a sign language interpreter were part to ensure the clarity of the sign language and refine the written sentences accompanying the glossary. In order to validate its contents, a focus group of preschool and primary teachers specialized in the teaching of Deaf and Hard of Hearing (DHH) children was formed. A total of 120 children, aged between three and eight years old (M = 5.61; SD = 0.78), and seven LGP and special education teachers from three Portuguese schools participated in the study. The children used GIM in their classrooms, with the assistance of the participating teachers, who were subsequently interviewed to assess their engagement, interest, and learning outcomes. The interviews were analyzed using content analysis procedures, including descriptive statistics and Pearson correlations. The results indicated that GIM has the potential to effectively support the teaching of mathematics and LGP to preschool and first-grade children, especially in inclusive education contexts. The tangible nature of the game facilitated children's understanding of mathematical concepts and LGP, leading to improved involvement in the teaching-learning process. Moreover, the game promoted awareness of diversity and the principles of inclusive education, making it a valuable tool for promoting social inclusion and understanding. However, the study has reduced sample and context-specific limitations, suggesting a need for further research in this area.
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有形游戏中的数学和手语学习:DHH和听力儿童的包容性方法
本研究的目的是调查一款有形游戏《包容性数学术语表》(GIM)在支持数学和葡萄牙语手语教学中的潜力(Língua Gestual portuesa;LGP)对学龄前儿童和一年级儿童,重点是全纳教育,知识获取和参与。GIM由物理卡组成,辅以数字视频,这些视频在为该游戏设计的界面上运行。游戏由两套纸牌和各自的动画组成。作为一个包容性的数学词汇表,它还包括通过图像、文字和手语识别概念、字符和物体的视频。在GIM的开发过程中,有可能涉及一个多学科团队,其中包括一名聋人手语教师和一名手语翻译,以确保手语的清晰性,并完善词汇表附带的书面句子。为了验证其内容,我们组成了一个专门从事聋儿和听障儿童教学的学前和小学教师焦点小组。共120名儿童,年龄在3 - 8岁之间(M = 5.61;SD = 0.78),来自3所葡萄牙学校的7名LGP和特殊教育教师参与了研究。在参与的教师的帮助下,孩子们在课堂上使用GIM,随后对教师进行访谈,以评估他们的参与度、兴趣和学习成果。使用内容分析程序对访谈进行分析,包括描述性统计和Pearson相关性。结果表明,GIM具有有效支持学前和一年级儿童数学和LGP教学的潜力,特别是在全纳教育背景下。游戏的有形性质促进了儿童对数学概念和LGP的理解,从而提高了他们在教学过程中的参与度。此外,该游戏促进了对多样性和全纳教育原则的认识,使其成为促进社会包容和理解的宝贵工具。然而,该研究减少了样本和特定环境的限制,表明需要在该领域进行进一步研究。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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