Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury

IF 0.7 4区 计算机科学 Q4 COMPUTER SCIENCE, CYBERNETICS Presence-Teleoperators and Virtual Environments Pub Date : 2023-10-06 DOI:10.1162/pres_a_00400
Élvio Rúbio Gouveia, Marcelo de Maio Nascimento, Cíntia França, Pedro Campos, Andreas Ihle, Krzysztof Przednowek, Adilson Marques, Nuno Nunes, Bruna R. Gouveia
{"title":"Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury","authors":"Élvio Rúbio Gouveia, Marcelo de Maio Nascimento, Cíntia França, Pedro Campos, Andreas Ihle, Krzysztof Przednowek, Adilson Marques, Nuno Nunes, Bruna R. Gouveia","doi":"10.1162/pres_a_00400","DOIUrl":null,"url":null,"abstract":"Abstract Virtual reality (VR) has emerged as a powerful option for rehabilitation by providing real-time performance feedback and a safe and customized training environment. This study aimed: (1) to investigate the association between the presence in the virtual environment, the usability of the system, the intrinsic motivation, and immersion in VR gaming designed for rehabilitation after musculoskeletal injury; and (2) to examine the users' emotional response in terms of pleasure, arousal, and dominance, after participating in VR gaming. Thirty-seven individuals aged 23.69 ± 6.98 years participated in five customized VR games designed to provide a complete rehabilitation session after a musculoskeletal injury. Pearson product-moment correlation coefficients and multiple regression analyses were used to investigate the relationship between presence in virtual environments and immersive tendencies, the usability of the system, and intrinsic motivation. The Wilcoxon Signed Rank Test was conducted to evaluate the impact of participation in VR gaming on participants' presence in virtual environments. Significant correlations were found between presence and immersive tendencies (r = −.40, p = .017), intrinsic motivation (r = .42, p = .013), and usability of the system (r = .64, p < .001). The linear regression model explained 59% of the total variance in the presence of virtual environments. There was a statistically significant increase in the pleasure scores from the beginning to the end of the session. Our results indicate that VR may be useful in increasing adherence to treatment to recover musculoskeletal injuries.","PeriodicalId":54588,"journal":{"name":"Presence-Teleoperators and Virtual Environments","volume":null,"pages":null},"PeriodicalIF":0.7000,"publicationDate":"2023-10-06","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Presence-Teleoperators and Virtual Environments","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1162/pres_a_00400","RegionNum":4,"RegionCategory":"计算机科学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, CYBERNETICS","Score":null,"Total":0}
引用次数: 0

Abstract

Abstract Virtual reality (VR) has emerged as a powerful option for rehabilitation by providing real-time performance feedback and a safe and customized training environment. This study aimed: (1) to investigate the association between the presence in the virtual environment, the usability of the system, the intrinsic motivation, and immersion in VR gaming designed for rehabilitation after musculoskeletal injury; and (2) to examine the users' emotional response in terms of pleasure, arousal, and dominance, after participating in VR gaming. Thirty-seven individuals aged 23.69 ± 6.98 years participated in five customized VR games designed to provide a complete rehabilitation session after a musculoskeletal injury. Pearson product-moment correlation coefficients and multiple regression analyses were used to investigate the relationship between presence in virtual environments and immersive tendencies, the usability of the system, and intrinsic motivation. The Wilcoxon Signed Rank Test was conducted to evaluate the impact of participation in VR gaming on participants' presence in virtual environments. Significant correlations were found between presence and immersive tendencies (r = −.40, p = .017), intrinsic motivation (r = .42, p = .013), and usability of the system (r = .64, p < .001). The linear regression model explained 59% of the total variance in the presence of virtual environments. There was a statistically significant increase in the pleasure scores from the beginning to the end of the session. Our results indicate that VR may be useful in increasing adherence to treatment to recover musculoskeletal injuries.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
在虚拟现实游戏化环境中存在对肌肉骨骼损伤后康复的影响
虚拟现实(VR)通过提供实时表现反馈和安全定制的训练环境,已成为康复治疗的有力选择。本研究旨在:(1)探讨虚拟环境中的存在感、系统的可用性、内在动机和沉浸感对肌肉骨骼损伤康复游戏的影响;(2)研究用户参与VR游戏后的愉悦、兴奋和支配情绪反应。37名年龄为23.69±6.98岁的人参加了五个定制的VR游戏,旨在提供肌肉骨骼损伤后的完整康复课程。使用Pearson积矩相关系数和多元回归分析来调查虚拟环境中的存在与沉浸倾向、系统可用性和内在动机之间的关系。采用Wilcoxon sign Rank检验来评估参与VR游戏对参与者在虚拟环境中的存在感的影响。在场和沉浸倾向之间存在显著相关性(r =−)。40, p = 0.017),内在动机(r = 0.42, p = 0.013)和系统可用性(r = 0.64, p <措施)。线性回归模型解释了虚拟环境存在时总方差的59%。从统计上看,从开始到结束,快乐得分有显著的增加。我们的研究结果表明,VR可能有助于增加对治疗的依从性,以恢复肌肉骨骼损伤。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
CiteScore
2.20
自引率
0.00%
发文量
8
审稿时长
>12 weeks
期刊最新文献
Correlates of Presence in a Virtual Reality Gamification Environment for Rehabilitation after Musculoskeletal Injury Intrinsically Secure Information Barrier for Arms Control Verification. Sandia National Labs Scaled Wind Farm Technology (SWiFT) Facility - Navigating Safely into the 2020s. HydroGEN: Solar Thermochemical Hydrogen (STCH) Water Splitting. Determining Hazard Severity via Probabilistic Risk Assessment in the Commercial Trucking Industry to Inform Design and Qualification.
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1