Implementation of Business Modeling Canvas (BMC) and Unified Modelling Language (UML) for Android-based Application

Fajar Akbar, Dedi Saputra, Irwan Agus Sobari Sobari, Erna Agustine
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Abstract

The development of digital in indonesia is shown from the increasing demand of computers use, and mobile Application. The development technology has an impact on changes in many human habits , especially in human's lifestyles.In this era People’s can get everything efficiently and effectively except in needs of foods. People can use VeggieFun for fulfillment fruits and vegetables needs. VeggieFun provides convenience people’s to order and buy fruits dan vegetables without go to market. As an application for comercial used, VeegieFun use bussines model and UML methode for development and implementation VeegieFun aplication. With a Bussines With Bussines Model Canvas (BMC) we can more get analiysis from bussines model and using UML In development of veggiefun applicationt for simplify the stages of implementation and development an application . Keyword : Busines Modeling Canvas, Unified Modelling Language , Application
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基于android应用程序的业务建模画布(BMC)和统一建模语言(UML)的实现
印尼数字化的发展体现在对电脑使用和移动应用的需求不断增长。科技的发展影响着人类许多习惯的改变,尤其是人类的生活方式。在这个时代,人们可以高效地得到一切,除了需要食物。人们可以使用VeggieFun来满足水果和蔬菜的需求。VeggieFun为人们提供了方便的订购和购买水果和蔬菜,而不需要去市场。作为一个商业应用程序,VeegieFun使用业务模型和UML方法开发和实现VeegieFun应用程序。有了业务模型画布(BMC),我们可以从业务模型中得到更多的分析,并在应用程序的开发中使用UML来简化应用程序的实现和开发阶段。关键词:业务建模画布,统一建模语言,应用
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审稿时长
12 weeks
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