Towards Joint Activity Design Heuristics: Essentials for Human-Machine Teaming

Dane A. Morey, Prerana Walli, Kenneth S. Cassidy, Priyanka K. Tewani, Morgan E. Reynolds, Samantha Malone, Mohammadreza Jalaeian, Michael F. Rayo, Nicolette M. McGeorge
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Abstract

As machines increasingly behave more like active cognitive agents than passive tools, additional heuristics for supporting joint human-machine activity are urgently needed to complement existing usability heuristics. Despite the rich and extensive design guidance produced by forty years of cognitive systems engineering (CSE) and related fields, the lack of large-scale impact can be attributed, in part, to insufficient translation of CSE principles and guidelines to language and tools that are ready for designers and other decision-makers responsible for these automation-infused solutions. Towards this need, we synthesized a partial and preliminary list of ten machine requirements intended to capture some of the essentials of joint activity. We believe solidifying these essentials and their implications for machines is a first and necessary step towards deriving joint activity design heuristics that are valuable, practical, and sustainable for operational personnel. Through iterative refinement, we believe the combination of strong ideas and strong practicality in these tools can be the basis for a large-scale shift in the design and evaluation of human-machine teams.
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面向联合活动设计的启发式:人机协作的要点
随着机器的行为越来越像主动认知代理,而不是被动工具,迫切需要额外的启发式来支持人机联合活动,以补充现有的可用性启发式。尽管认知系统工程(CSE)和相关领域四十年来产生了丰富而广泛的设计指导,但缺乏大规模的影响,部分原因是CSE原则和指导方针没有充分翻译为语言和工具,这些语言和工具可供设计师和其他负责这些自动化注入解决方案的决策者使用。针对这一需求,我们合成了一份包含十种机器需求的部分和初步清单,旨在捕捉关节活动的一些基本要素。我们认为,巩固这些要素及其对机器的影响是获得对操作人员有价值、实用和可持续的联合活动设计启发式的第一步,也是必要的一步。通过迭代改进,我们相信这些工具中强大的想法和强大的实用性的结合可以成为人机团队设计和评估大规模转变的基础。
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