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Evaluating Active Learning Strategies for Automated Classification of Patient Safety Event Reports in Hospitals. 评估医院患者安全事件报告自动分类的主动学习策略。
Shehnaz Islam, Myrtede Alfred, Dulaney Wilson, Eldan Cohen

Patient safety event (PSE) reports, which document incidents that compromise patient safety, are fundamental for improving healthcare quality. Accurate classification of these reports is crucial for analyzing trends, guiding interventions, and supporting organizational learning. However, this process is labor-intensive due to the high volume and complex taxonomy of reports. Previous work has shown that machine learning (ML) can automate PSE report classification; however, its success depends on large manually-labeled datasets. This study leverages Active Learning (AL) strategies with human expertise to streamline PSE-report labeling. We utilize pool-based AL sampling to selectively query reports for human annotation, developing a robust dataset for training ML classifiers. Our experiments demonstrate that AL significantly outperforms random sampling in accuracy across various text representations, reducing the need for labeled samples by 24% to 69%. Based on these findings, we suggest that incorporating AL strategies into PSE-report labeling can effectively reduce manual workload while maintaining high classification accuracy.

患者安全事件(PSE)报告记录危及患者安全的事件,是提高医疗保健质量的基础。这些报告的准确分类对于分析趋势、指导干预和支持组织学习至关重要。然而,由于报告的大量和复杂的分类,这个过程是劳动密集型的。以前的工作表明,机器学习(ML)可以自动进行PSE报告分类;然而,它的成功依赖于大量人工标记的数据集。本研究利用主动学习(AL)策略与人类的专业知识来简化pse报告标签。我们利用基于池的人工智能采样来选择性地查询人类注释报告,为训练ML分类器开发了一个健壮的数据集。我们的实验表明,人工智能在各种文本表示的准确性上明显优于随机抽样,将标记样本的需求减少了24%到69%。基于这些发现,我们认为将人工智能策略纳入pse报告标注可以有效减少人工工作量,同时保持较高的分类精度。
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引用次数: 0
Calibrating Trust, Reliance and Dependence in Variable-Reliability Automation. 变可靠性自动化中信任、依赖和依赖的校准。
Christopher Holland, Grace Perry, Heather F Neyedli

Trust and system reliability can influence a user's dependence on automated systems. This study aimed to investigate how increases and decreases in automation reliability affect users' trust in these systems and how these changes in trust are associated with users' dependence on the system. Participants completed a color identification task with the help of an automated aid, where the reliability of this aid either increased from 50% to 100% or decreased from 100% to 50% as the task progressed, depending on which group the participants were assigned to. Participants' trust, self-confidence, and dependence on the system were measured throughout the experiment. There were no differences in trust between the two groups throughout the experiment; however, participants' dependence behavior did follow system reliability. These findings highlight that trust is not always correlated with system reliability, and that although trust can often influence dependence, it does not always determine it.

信任和系统可靠性会影响用户对自动化系统的依赖。本研究旨在探讨自动化可靠性的增加和减少如何影响用户对这些系统的信任,以及这些信任的变化如何与用户对系统的依赖相关。参与者在自动辅助工具的帮助下完成了一项颜色识别任务,随着任务的进行,这种辅助工具的可靠性要么从50%增加到100%,要么从100%降低到50%,这取决于参与者被分配到哪个组。在整个实验过程中,测量了参与者对系统的信任、自信和依赖。在整个实验过程中,两组之间的信任没有差异;然而,参与者的依赖行为确实遵循系统可靠性。这些发现突出表明,信任并不总是与系统可靠性相关,尽管信任经常会影响依赖性,但它并不总是决定依赖性。
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引用次数: 0
Exploring the Relationship Between Drivers' Stationary Gaze Entropy and Situation Awareness in a Level-3 Automation Driving Simulation. 三级自动驾驶仿真中驾驶员静止注视熵与态势感知的关系研究
Wen Ding, Yovela Murzello, Shi Cao, Siby Samuel

The transition period from automation to manual, known as the takeover process, presents challenges for drivers due to the deficiency in collecting requisite contextual information. The current study collected drivers' eye movement in a simulated takeover experiment, and their Situation Awareness (SA) was assessed using the Situation Awareness Global Assessment Technique (SAGAT) method. The drivers' Stationary Gaze Entropy (SGE) was calculated based on the percentages of time they spent on six pre-defined Areas of Interests (AOIs). Three critical time windows were extracted by using the takeover alert time spot and the hazard perceived time spot. The result indicated that drivers with higher SAGAT scores would spread their attention among multiple AOIs. Also, drivers' SGE and SA have a linear relationship only at the last time window (hazard perceived to the end) wherein SGE potentially functions as an evaluative metric for assessing SA in the future.

从自动化到手动的过渡时期,也就是所谓的接管过程,由于缺乏收集必要的上下文信息,给司机带来了挑战。本研究在模拟接管实验中采集驾驶员眼动数据,采用态势感知全局评估技术(SAGAT)对驾驶员的态势感知(SA)进行评估。驾驶员的静止注视熵(SGE)是根据他们在六个预先定义的兴趣区域(aoi)上花费的时间百分比计算的。利用接管预警时间点和危险感知时间点分别提取了三个关键时间窗。结果表明,SAGAT得分较高的驾驶员会将注意力分散到多个aoi中。此外,驾驶员的SGE和SA仅在最后一个时间窗口(感知到的危险到最后)具有线性关系,其中SGE可能作为评估未来SA的评估指标。
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引用次数: 0
Task-Allocation Decisions of Human-UAS Collaboration: Effects of Workload, Trust, and Self-confidence. 人-无人机协作的任务分配决策:工作量、信任和自信的影响。
Yining Elena Zhang, Jing Chen, Liang Sun, Bin Hu, Michael S Politowicz, Eric T Chancey

Uncrewed Aerial Systems (UAS) show promise in urban air transport, package delivery, and emergency services. UAS efficiency can be significantly improved by having multiple operators (m) managing a greater number of vehicles (N), or the m:N architecture of operation. The current study investigates how workload affects operators' task-allocation decision-making and the potential mediating effects of two crucial human factors, trust and self-confidence. In the context of a simulated UAS package-delivery task under the m:N architecture, two groups of participants with different levels of expertise in UAS operation will be recruited: UAS pilots and university students. Each participant will watch two sets of videos with different work-load manipulations and report their preferred task-allocation strategy for various subtasks. Measures of perceived workload, trust, and self-confidence will be conducted after each video session. Findings will inform optimizing task-allocation designs for UAS missions, considering operators' decision-making needs and expertise disparities.

无人驾驶航空系统(UAS)在城市航空运输、包裹递送和紧急服务方面显示出前景。通过让多个操作员(m)管理更多数量的车辆(N),或者采用m:N的操作架构,可以显著提高无人机系统的效率。本研究探讨了工作负荷如何影响作业人员的任务分配决策,以及信任和自信这两个关键人为因素的潜在中介作用。在m:N架构下模拟UAS包裹递送任务的背景下,将招募两组具有不同UAS操作专业知识水平的参与者:UAS飞行员和大学生。每个参与者将观看两组不同工作负载操作的视频,并报告他们对不同子任务的首选任务分配策略。每次视频会议结束后,将进行感知工作量、信任和自信的测量。考虑到运营商的决策需求和专业知识差异,研究结果将为UAS任务的优化任务分配设计提供信息。
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引用次数: 0
Is vitamin A an antioxidant? 维生素 A 是抗氧化剂吗?
Torsten Bohn, Volker Böhm, Joanna Dulińska-Litewka, Jean-Francois Landrier, Diána Bánáti, Omer Kucuk, Patrick Borel, Jose A Canas, Ralph Rühl
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引用次数: 2
Investigating Human Physiological Responses to Work-Related Stress 研究人类对工作压力的生理反应
Jimmy Uba, Joseph Nuamah
Studies have shown that work-related stress is one of the causes of employee burnout, fatigue, and cognitive dysfunction, among other negative effects. Physiological features have been used to investigate stress, but more knowledge is needed in understanding physiological indicators of work-related stress. Moreover, to the best of our knowledge, no study is available that integrates both pupillometry and heart rate in investigating work-related stress. We, therefore, utilized task-evoked pupillary response (TEPR) from pupillometry and heart rate (HR), in the assessment of physiological responses of 32 subjects during the performance of Multi-Attribute Task Battery-II consisting of working baseline and stress conditions. A comparison of results of both conditions showed that TEPR and mean HR significantly increased during stress condition, as compared to working baseline condition. These results are attributed to the work related-stressors integrated in our study, thereby bolstering the applicability of heart rate and pupillometry in studies of work-related stress.
研究表明,工作压力是导致员工倦怠、疲劳和认知功能障碍等负面影响的原因之一。生理特征已被用于研究压力,但在了解工作压力的生理指标方面还需要更多的知识。此外,据我们所知,目前还没有将瞳孔测量和心率结合起来调查工作压力的研究。因此,我们利用瞳孔测量和心率(HR)的任务诱发瞳孔反应(TEPR)来评估32名受试者在工作基线和应激条件下执行多属性任务电池- ii时的生理反应。两种情况下的结果比较表明,在应激条件下,与工作基线条件相比,TEPR和平均HR显著增加。这些结果归因于我们研究中整合的与工作相关的压力源,从而增强了心率和瞳孔测量在工作压力研究中的适用性。
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引用次数: 0
Phishing in Social Media: Investigating Training Techniques on Instagram Shop 社交媒体中的网络钓鱼:调查Instagram商店的培训技术
Katherine R. Garcia, Jeremiah Ammons, Xiangrui Xu, Jing Chen
As new communication technologies emerge, social media continues to grow rapidly and falls into users' hands. However, social media also brings new forms of phishing attacks compared to conventional email phishing and desires new forms of anti-phishing intervention including user training. To tackle this problem, we investigated the efficacy of current email training techniques for phishing scams on Instagram Shop advertisements. Participants were tasked to rate how likely they would recommend an office product in Instagram Shop to their boss based on how legitimate the advertisement (ad) appeared. Our results indicated that shoppers’ experience with Instagram influenced their ability to distinguish between phishing and legitimate ads. However, more-frequent Instagram users did not have a decreased susceptibility to phishing than less-frequent users, and the current training techniques had no effect on participants’ ratings of phishing and legitimate ads. Future studies may explore other training methods, such as including feedback to participants.
随着新的通信技术的出现,社交媒体继续快速发展,并落入用户手中。然而,与传统的电子邮件网络钓鱼相比,社交媒体也带来了新的网络钓鱼攻击形式,并需要新的反网络钓鱼干预形式,包括用户培训。为了解决这个问题,我们调查了目前针对Instagram商店广告的网络钓鱼诈骗的电子邮件培训技术的效果。参与者的任务是根据广告出现的合法性来评估他们向老板推荐Instagram商店中办公产品的可能性。我们的研究结果表明,购物者使用Instagram的经历影响了他们区分网络钓鱼和合法广告的能力。然而,频繁使用Instagram的用户对网络钓鱼的敏感性并不比不频繁使用Instagram的用户低,目前的培训技术对参与者对网络钓鱼和合法广告的评级没有影响。未来的研究可能会探索其他培训方法,例如向参与者提供反馈。
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引用次数: 0
Factor Analysis of a Generalized Video Game Experience Measure 广义电子游戏体验测量的因素分析
Jessica Williams, Rhyse Bendell, Stephen M. Fiore, Florian Jentsch
Video gaming experience has been found to impact behavior and performance on experimental tasks, can influence cognitive processes, and may even transfer to proficiency in novel tasks. There is a growing need for an empirically validated generalizable tool that can capture differences in participants gaming experience due to the growing representation of regular video gamers, and the proliferation of gamified, simulated task environments. The analyses reported here examine the factor loadings of a general Video Game Experience Measure (VGEM) designed to tap facets of gaming experience that can distinguish non-gamers from gamers and is also sensitive to varying levels of proficiency. Results from exploratory and confirmatory factor analyses find support for a five-factor model capturing: Game-skill Confidence, Gaming Lifespan, Gaming Intensity, Gaming Frequency, and Gamer Self-efficacy. These findings are discussed in the context of how the VGEM can support research using gamified task environments requiring the study of cognition and collaboration.
人们发现,电子游戏体验会影响实验任务中的行为和表现,影响认知过程,甚至可能影响对新任务的熟练程度。由于普通电子游戏玩家的不断增加,以及游戏化、模拟任务环境的扩散,我们越来越需要一种经验验证的可推广工具来捕捉参与者游戏体验的差异。本文的分析报告检查了通用电子游戏体验测量(VGEM)的因素负载,该测量旨在挖掘游戏体验的各个方面,可以区分非玩家和玩家,并且对不同的熟练程度也很敏感。探索性和验证性因素分析的结果发现了一个五因素模型的支持:游戏技能自信、游戏寿命、游戏强度、游戏频率和玩家自我效能。这些发现是在VGEM如何支持需要研究认知和协作的游戏化任务环境的研究的背景下讨论的。
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引用次数: 0
A Completion Rate Conundrum: Reducing bias in the Single Usability Metric 完成率难题:减少单一可用性度量的偏差
Carl J. Pearson
In the Single Usability Metric benchmarking method, the calculation of completion rates creates a bias for completion rates by ignoring the z-score transform that is conducted for satisfaction and time-on-task measures. This artificially inflates all ‘good’ scores and marks some ‘poor’ scores as ‘good’. This paper discusses two methods to augment the SUM so that it will accurately calculate completion rates into the final SUM score.
在单一可用性度量基准方法中,完成率的计算通过忽略满意度和任务完成时间度量的z-score转换而产生完成率偏差。这人为地夸大了所有的“好”分数,并将一些“差”分数标记为“好”分数。本文讨论了两种增加SUM的方法,使其能够准确地将完成率计算到最终的SUM分数中。
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引用次数: 0
Format Readability Enhancing In Basic Mathematical Operations 在基本数学运算中提高格式可读性
Caterina B Azzarello, Dave B Miller, Ben D Sawyer, Joanna E Lewis
Individuated font selection, which can increase text reading speed, may be able to increase mathematical expression reading speed and influence reasoning accuracy. To investigate whether the same font that increases a participant’s reading speed enhances mathematical reading, we compared their speed in evaluating mathematical expressions as true or false presented in their fastest reading font as determined by empirical test and with a control font, Times Roman. Participants were faster in completing mathematical problems when using typography selected for individual readability, but no difference occurred in task accuracy, matching patterns previously seen in interlude reading. Future research should assess the impact of elements of time pressure, math complexity, numeric versus text-based questions, and associated math anxiety.
个性化字体的选择,可以提高文本阅读速度,可能会提高数学表达式的阅读速度,影响推理的准确性。为了研究提高阅读速度的字体是否能提高参与者的数学阅读速度,我们比较了他们用经验测试确定的最快阅读字体和对照字体Times Roman来评估数学表达式的正确或错误的速度。当参与者使用个人可读性选择的排版时,他们完成数学问题的速度更快,但在任务准确性上没有出现差异,这与之前在间歇阅读中看到的模式相符。未来的研究应该评估时间压力、数学复杂性、基于数字的问题与基于文本的问题以及相关的数学焦虑等因素的影响。
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引用次数: 0
期刊
Proceedings of the Human Factors and Ergonomics Society ... Annual Meeting. Human Factors and Ergonomics Society. Annual meeting
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