{"title":"The Simulated Witness: Empathy and Embodiment in VR Experiences of Former Nazi Concentration and Extermination Camps","authors":"Steffi de Jong","doi":"10.2979/ham.2023.a885269","DOIUrl":null,"url":null,"abstract":"Abstract: Virtual reality (VR) is being established as a new medium for Holocaust memory. This article argues that VR experiences, which allow users to visit reconstructed campsites or even to temporarily take on the role of a victim, are changing conceptions of witnessing the Holocaust by simulating primary witnessing. It shows that such a simulation ties in with a wish for immediacy in recent Holocaust memory, as well as with the idea of VR as an \"empathy machine,\" with empathy being defined very narrowly as a mirroring of sensations and emotions. The article advocates that future VR experiences should be grounded in a more complex conception of empathy, one that highlights rather than collapses the social, racial and historical differences between individuals.","PeriodicalId":43327,"journal":{"name":"History & Memory","volume":null,"pages":null},"PeriodicalIF":0.5000,"publicationDate":"2023-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"History & Memory","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.2979/ham.2023.a885269","RegionNum":1,"RegionCategory":"历史学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"HISTORY","Score":null,"Total":0}
引用次数: 0
Abstract
Abstract: Virtual reality (VR) is being established as a new medium for Holocaust memory. This article argues that VR experiences, which allow users to visit reconstructed campsites or even to temporarily take on the role of a victim, are changing conceptions of witnessing the Holocaust by simulating primary witnessing. It shows that such a simulation ties in with a wish for immediacy in recent Holocaust memory, as well as with the idea of VR as an "empathy machine," with empathy being defined very narrowly as a mirroring of sensations and emotions. The article advocates that future VR experiences should be grounded in a more complex conception of empathy, one that highlights rather than collapses the social, racial and historical differences between individuals.