From the Editor

IF 0.5 1区 历史学 Q1 HISTORY History & Memory Pub Date : 2023-03-01 DOI:10.2979/ham.2023.a885266
Scott Ury
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In particular, Tromly's article highlights the different ways in which World War II continues to serve as a major flashpoint—and therefore also as a point of common discourse—for disputes over historical memory across the European continent, from Paris to St. Petersburg. The following contribution, by Volha Bartash, also considers the memory of World War II but shifts the focus from national debates to the experiences of a minority community by examining the memorial to Roma genocide victims in Navasyady, Belarus, which over five decades evolved from a standard Soviet war memorial to general, abstract \"victims of fascism\" into a family memorial designed by survivors of the 1942 massacre. Exploring the memorial's various meanings for the family, authorities, local residents and the Roma community, the article shows the role played by different mnemonic communities in the commemoration of the Roma genocide within the wider context of memory politics in contemporary Belarus. The events of World War II also lie at the center of Steffi de Jong's exploration of the advantages and disadvantages of using virtual reality technology to enable users to witness Nazi concentration and death camps or even take on the role of a victim. Analyzing a number of VR projects [End Page 1] that are in various stages of production, de Jong probes \"what it means to be a witness to the Holocaust that such VR experiences entail\" (71). The turn to wondrous new technologies allows the author to raise larger methodological questions regarding memory and its relationship to the past, including the question of whether such new media can \"generate a reality that is experienced as being as real as the actual reality\" (75), and whether the VR experience encourages or discourages historical empathy. Empathy for the past and the role that new technologies can play in promoting, diverting or preempting its development lie at the core of Pieter Van den Heede's analysis of how players experience two video games that address World War II and the Holocaust, Wolfenstein: The New Order and Call of Duty: WWII. Through an analysis of discussions with a number of focus groups, the author examines how \"players construe meanings about playing digital entertainment games about World War II and the Holocaust in light of the study of digitized memory making\" (109). Like de Jong, Van den Heede probes some of the more pressing questions regarding the changing nature of our understanding of the past at a time when digital media are increasingly becoming the main means through which many of us encounter and think about historical events. The impact of the new media is similarly central to Chelsi Mueller's article on memory politics in Bahrain, which examines the different ways in which the 2011 protests of the Arab Spring in Bahrain were perceived through the lens of an earlier Shiʻi uprising of 1922–1923. Tracing the history of sectarian clashes in Bahrain and the role of their memory in the February 2011 uprising, she analyzes discussions of these topics that appeared on Twitter, blogs and Facebook groups, along with the divergent narratives presented by the Bahrain government and the Iranian regime. 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Abstract

From the Editor Scott Ury The current issue of History & Memory delves deep into many of the major themes that continue to be of interest to scholars of historical memory, including World War II, the fate of minority communities, the implications of new technologies and the intersection between these and other questions in lands beyond North America and Europe. The issue begins with Benjamin Tromly's intriguing discussion regarding the changing attitudes of different sectors of post-Soviet Russian society toward Andrei Andreevich Vlasov, a Soviet general who sought to create a Russian Liberation Army under German auspices during World War II. Tromly demonstrates how "the debate over Vlasov points to the fractured and unproductive nature of national collective memory in Russia" (3). In particular, Tromly's article highlights the different ways in which World War II continues to serve as a major flashpoint—and therefore also as a point of common discourse—for disputes over historical memory across the European continent, from Paris to St. Petersburg. The following contribution, by Volha Bartash, also considers the memory of World War II but shifts the focus from national debates to the experiences of a minority community by examining the memorial to Roma genocide victims in Navasyady, Belarus, which over five decades evolved from a standard Soviet war memorial to general, abstract "victims of fascism" into a family memorial designed by survivors of the 1942 massacre. Exploring the memorial's various meanings for the family, authorities, local residents and the Roma community, the article shows the role played by different mnemonic communities in the commemoration of the Roma genocide within the wider context of memory politics in contemporary Belarus. The events of World War II also lie at the center of Steffi de Jong's exploration of the advantages and disadvantages of using virtual reality technology to enable users to witness Nazi concentration and death camps or even take on the role of a victim. Analyzing a number of VR projects [End Page 1] that are in various stages of production, de Jong probes "what it means to be a witness to the Holocaust that such VR experiences entail" (71). The turn to wondrous new technologies allows the author to raise larger methodological questions regarding memory and its relationship to the past, including the question of whether such new media can "generate a reality that is experienced as being as real as the actual reality" (75), and whether the VR experience encourages or discourages historical empathy. Empathy for the past and the role that new technologies can play in promoting, diverting or preempting its development lie at the core of Pieter Van den Heede's analysis of how players experience two video games that address World War II and the Holocaust, Wolfenstein: The New Order and Call of Duty: WWII. Through an analysis of discussions with a number of focus groups, the author examines how "players construe meanings about playing digital entertainment games about World War II and the Holocaust in light of the study of digitized memory making" (109). Like de Jong, Van den Heede probes some of the more pressing questions regarding the changing nature of our understanding of the past at a time when digital media are increasingly becoming the main means through which many of us encounter and think about historical events. The impact of the new media is similarly central to Chelsi Mueller's article on memory politics in Bahrain, which examines the different ways in which the 2011 protests of the Arab Spring in Bahrain were perceived through the lens of an earlier Shiʻi uprising of 1922–1923. Tracing the history of sectarian clashes in Bahrain and the role of their memory in the February 2011 uprising, she analyzes discussions of these topics that appeared on Twitter, blogs and Facebook groups, along with the divergent narratives presented by the Bahrain government and the Iranian regime. The examination of this material allows her to show how the "intense contestation over individual and collective memories of past protest, state violence and colonial experience" that accompanied the 2011 protests reinforced the sectarian split between different elements of the opposition and "contributed to turning Bahrain's history into a...
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本期《历史与记忆》深入探讨了许多历史记忆学者仍然感兴趣的主要主题,包括第二次世界大战、少数民族社区的命运、新技术的影响以及这些问题与北美和欧洲以外地区其他问题之间的交集。这个问题始于本杰明·特罗姆(Benjamin Tromly)关于后苏联时代俄罗斯社会不同阶层对安德烈·安德烈耶维奇·弗拉索夫(Andrei Andreevich Vlasov)态度变化的有趣讨论。弗拉索夫是一位苏联将军,在二战期间,他试图在德国的支持下建立一支俄罗斯解放军。Tromly论证了“关于弗拉索夫的争论如何指出了俄罗斯国家集体记忆的断裂和非生产性本质”(3)。特别是,Tromly的文章强调了二战继续作为一个主要爆发点的不同方式,因此也作为一个共同话语的点,在整个欧洲大陆,从巴黎到圣彼得堡的历史记忆争论中。以下由Volha Bartash撰写的文章,也考虑了对第二次世界大战的记忆,但通过考察白俄罗斯Navasyady的罗姆种族灭绝受害者纪念碑,将焦点从国家辩论转移到少数民族社区的经历,该纪念碑在50多年的时间里从标准的苏联战争纪念碑演变为一般抽象的“法西斯主义受害者”,再到1942年大屠杀幸存者设计的家庭纪念碑。文章探讨了纪念碑对家庭、当局、当地居民和罗姆人社群的不同意义,展示了在当代白俄罗斯更广泛的记忆政治背景下,不同的记忆社群在纪念罗姆人种族灭绝中所扮演的角色。第二次世界大战的事件也是Steffi de Jong探索使用虚拟现实技术的优点和缺点的中心,使用户能够目睹纳粹集中营和死亡集中营,甚至扮演受害者的角色。de Jong分析了一些处于不同制作阶段的VR项目,探讨了“作为大屠杀见证人的意义,这种VR体验带来了什么”(71)。转向奇妙的新技术让作者提出了关于记忆及其与过去关系的更大的方法论问题,包括这样的新媒体是否能“产生一种与现实一样真实的现实体验”(75),以及VR体验是否鼓励或阻碍了历史同理心。Pieter Van den Heede分析了玩家如何体验两款讲述第二次世界大战和大屠杀的电子游戏《德军总部:新秩序》和《使命召唤:第二次世界大战》,这两款游戏的核心内容是对过去的同情,以及新技术在促进、转移或阻止其发展方面所扮演的角色。通过分析与多个焦点小组的讨论,作者研究了“玩家如何根据数字化记忆制作的研究来解释关于第二次世界大战和大屠杀的数字娱乐游戏的意义”。与德容一样,在数字媒体日益成为我们许多人接触和思考历史事件的主要手段之际,范登·赫德探讨了一些更紧迫的问题,即我们对过去的理解正在发生变化。新媒体的影响同样是切尔西·穆勒(chelsea Mueller)关于巴林记忆政治的文章的核心,这篇文章通过1922-1923年早期什叶派起义的镜头,研究了2011年巴林阿拉伯之春抗议活动的不同方式。她追溯了巴林教派冲突的历史及其在2011年2月起义中所扮演的角色,分析了Twitter、博客和Facebook群组上对这些话题的讨论,以及巴林政府和伊朗政权提出的不同叙述。对这些材料的研究使她能够展示2011年抗议活动中“对过去抗议、国家暴力和殖民经历的个人和集体记忆的激烈争论”如何加剧了反对派不同派别之间的宗派分裂,并“促成了将巴林的历史变成……
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来源期刊
History & Memory
History & Memory HISTORY-
CiteScore
1.10
自引率
11.10%
发文量
1
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