Creating Location-Based Augmented Reality Games and Immersive Experiences for Touristic Destination Marketing and Education

IF 2.6 Q2 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS Computers Pub Date : 2023-11-07 DOI:10.3390/computers12110227
Alexandros Kleftodimos, Athanasios Evagelou, Stefanos Gkoutzios, Maria Matsiola, Michalis Vrigkas, Anastasia Yannacopoulou, Amalia Triantafillidou, Georgios Lappas
{"title":"Creating Location-Based Augmented Reality Games and Immersive Experiences for Touristic Destination Marketing and Education","authors":"Alexandros Kleftodimos, Athanasios Evagelou, Stefanos Gkoutzios, Maria Matsiola, Michalis Vrigkas, Anastasia Yannacopoulou, Amalia Triantafillidou, Georgios Lappas","doi":"10.3390/computers12110227","DOIUrl":null,"url":null,"abstract":"The aim of this paper is to present an approach that utilizes several mixed reality technologies for touristic promotion and education. More specifically, mixed reality applications and games were created to promote the mountainous areas of Western Macedonia, Greece, and to educate visitors on various aspects of these destinations, such as their history and cultural heritage. Location-based augmented reality (AR) games were designed to guide the users to visit and explore the destinations, get informed, gather points and prizes by accomplishing specific tasks, and meet virtual characters that tell stories. Furthermore, an immersive lab was established to inform visitors about the region of interest through mixed reality content designed for entertainment and education. The lab visitors can experience content and games through virtual reality (VR) and augmented reality (AR) wearable devices. Likewise, 3D content can be viewed through special stereoscopic monitors. An evaluation of the lab experience was performed with a sample of 82 visitors who positively evaluated features of the immersive experience such as the level of satisfaction, immersion, educational usefulness, the intention to visit the mountainous destinations of Western Macedonia, intention to revisit the lab, and intention to recommend the experience to others.","PeriodicalId":46292,"journal":{"name":"Computers","volume":"132 6","pages":"0"},"PeriodicalIF":2.6000,"publicationDate":"2023-11-07","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Computers","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.3390/computers12110227","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}
引用次数: 0

Abstract

The aim of this paper is to present an approach that utilizes several mixed reality technologies for touristic promotion and education. More specifically, mixed reality applications and games were created to promote the mountainous areas of Western Macedonia, Greece, and to educate visitors on various aspects of these destinations, such as their history and cultural heritage. Location-based augmented reality (AR) games were designed to guide the users to visit and explore the destinations, get informed, gather points and prizes by accomplishing specific tasks, and meet virtual characters that tell stories. Furthermore, an immersive lab was established to inform visitors about the region of interest through mixed reality content designed for entertainment and education. The lab visitors can experience content and games through virtual reality (VR) and augmented reality (AR) wearable devices. Likewise, 3D content can be viewed through special stereoscopic monitors. An evaluation of the lab experience was performed with a sample of 82 visitors who positively evaluated features of the immersive experience such as the level of satisfaction, immersion, educational usefulness, the intention to visit the mountainous destinations of Western Macedonia, intention to revisit the lab, and intention to recommend the experience to others.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
为旅游目的地营销和教育创建基于位置的增强现实游戏和沉浸式体验
本文的目的是提出一种利用几种混合现实技术进行旅游推广和教育的方法。更具体地说,混合现实应用程序和游戏是为了推广希腊马其顿西部的山区,并向游客介绍这些目的地的各个方面,比如他们的历史和文化遗产。基于位置的增强现实(AR)游戏旨在引导用户参观和探索目的地,获得信息,通过完成特定任务获得积分和奖品,并与讲故事的虚拟人物见面。此外,还建立了一个沉浸式实验室,通过为娱乐和教育设计的混合现实内容,向游客介绍感兴趣的地区。参观者可以通过虚拟现实(VR)和增强现实(AR)可穿戴设备体验内容和游戏。同样,3D内容可以通过特殊的立体显示器观看。对实验室体验的评估是由82名参观者组成的样本进行的,他们积极评价沉浸式体验的特征,如满意度、沉浸感、教育有用性、访问马其顿西部山区目的地的意图、重新访问实验室的意图以及向他人推荐体验的意图。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Computers
Computers COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
5.40
自引率
3.60%
发文量
153
审稿时长
11 weeks
期刊最新文献
Advanced Road Safety: Collective Perception for Probability of Collision Estimation of Connected Vehicles Forecasting of Bitcoin Illiquidity Using High-Dimensional and Textual Features Mining Negative Associations from Medical Databases Considering Frequent, Regular, Closed and Maximal Patterns Faraway, so Close: Perceptions of the Metaverse on the Edge of Madness Blockchain-Powered Gaming: Bridging Entertainment with Serious Game Objectives
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1