Gaming Capital on Overwatch's Official Forums

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2023-09-14 DOI:10.1177/15554120231198890
Henry Korkeila, Steven Dashiell, J. Tuomas Harviainen
{"title":"Gaming Capital on Overwatch's Official Forums","authors":"Henry Korkeila, Steven Dashiell, J. Tuomas Harviainen","doi":"10.1177/15554120231198890","DOIUrl":null,"url":null,"abstract":"This study uses the public discussion boards of Overwatch to see how context-based gaming capital is present, accumulated and expended through the messages. The data consists of a 1-month snapshot from which 50 most viewed threads were analyzed. The following aspects were recorded from each thread and first 10 replies: views, number of comments, users’ role in forums, has the developer replied to thread, topic, date, whether there are types of capital (social, economic, cultural, symbolic) present, and in what linguistic form is the message posted. Findings: while discussions are within Overwatch's framework, there is scarcely any demonstrable amount of gaming capital in a single post or reply. Certain topics elicited more discussion, articulation methods varied but greatly leaned on the user's anecdotal experiences. Further, it was found that gaming capital is used to validate users’ own views and argument for the credibility of the user and their messages.","PeriodicalId":12634,"journal":{"name":"Games and Culture","volume":"17 1","pages":"0"},"PeriodicalIF":2.4000,"publicationDate":"2023-09-14","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Games and Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1177/15554120231198890","RegionNum":2,"RegionCategory":"文学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"COMMUNICATION","Score":null,"Total":0}
引用次数: 0

Abstract

This study uses the public discussion boards of Overwatch to see how context-based gaming capital is present, accumulated and expended through the messages. The data consists of a 1-month snapshot from which 50 most viewed threads were analyzed. The following aspects were recorded from each thread and first 10 replies: views, number of comments, users’ role in forums, has the developer replied to thread, topic, date, whether there are types of capital (social, economic, cultural, symbolic) present, and in what linguistic form is the message posted. Findings: while discussions are within Overwatch's framework, there is scarcely any demonstrable amount of gaming capital in a single post or reply. Certain topics elicited more discussion, articulation methods varied but greatly leaned on the user's anecdotal experiences. Further, it was found that gaming capital is used to validate users’ own views and argument for the credibility of the user and their messages.
查看原文
分享 分享
微信好友 朋友圈 QQ好友 复制链接
本刊更多论文
《守望先锋》官方论坛上的Gaming Capital
本研究使用《守望先锋》的公共讨论板来观察基于情境的游戏资本是如何通过信息呈现、积累和消耗的。该数据包含一个为期1个月的快照,其中分析了50个浏览次数最多的线程。从每个帖子和前10个回复中记录了以下方面:观点,评论数量,用户在论坛中的角色,开发者是否回复了帖子,主题,日期,是否存在资本类型(社会,经济,文化,符号),以及以何种语言形式发布的消息。发现:虽然讨论是在《守望先锋》的框架内进行的,但在单个帖子或回复中几乎看不到任何游戏资本的数量。某些话题引发了更多的讨论,发音方法多种多样,但很大程度上依赖于用户的轶事经验。此外,我们还发现,游戏资本被用来验证用户自己的观点,以及用户及其信息的可信度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 去求助
来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
期刊最新文献
The Stupid, the Ridiculous, the Camp: How Goat Simulator's “Messy” Design Facilitates Queer Play In Defense of Imagination: Canadian Youth Culture and the Dungeons & Dragons Panic in Canada, 1980–1995 The Inverted Cryptoeconomy: The Search for Endogenous Value in No Man’s Sky Nature Playing: On the Experience of Contemplating Technologically Mediated Nature within the Game World of Riders Republic ‘It's Just Not Safe’: Gender-Based Harassment and Toxicity Experiences of Women in Esports
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
现在去查看 取消
×
提示
确定
0
微信
客服QQ
Book学术公众号 扫码关注我们
反馈
×
意见反馈
请填写您的意见或建议
请填写您的手机或邮箱
已复制链接
已复制链接
快去分享给好友吧!
我知道了
×
扫码分享
扫码分享
Book学术官方微信
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术
文献互助 智能选刊 最新文献 互助须知 联系我们:info@booksci.cn
Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。
Copyright © 2023 Book学术 All rights reserved.
ghs 京公网安备 11010802042870号 京ICP备2023020795号-1