Nature Playing: On the Experience of Contemplating Technologically Mediated Nature within the Game World of Riders Republic

IF 2.4 2区 文学 Q1 COMMUNICATION Games and Culture Pub Date : 2024-08-29 DOI:10.1177/15554120241273329
Sonia Fizek
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Abstract

This contribution explores the practice of contemplative play or what the author proposes to call “nature playing”. This concept marks a continuity between the literary genre of “nature writing” and the way nature may be contemplatively experienced in video games, especially those with open-world natural landscapes. The author will discuss modes of nature playing within the mediated environments of the sports simulation game Riders Republic (Ubisoft, 2022). Nature playing will be analyzed as an aesthetic practice which may be fostered by purposeful design, or it may emerge from the player's own nature-driven sensibilities triggered by the aesthetic qualities of the game world. The author frames contemplative nature playing within a variety of concepts such as in-game wandering, slow play as well as ludic boredom. The article culminates in three autoethnographic ludic interventions, in which nature playing is captured in three contemplative pieces of nature writing.
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玩转自然:论在《骑士共和国》的游戏世界中思考以技术为媒介的自然的体验
这篇论文探讨了沉思游戏或作者提议的 "自然游戏 "的实践。这一概念标志着 "自然写作 "这一文学体裁与视频游戏(尤其是具有开放世界自然景观的游戏)中沉思体验自然的方式之间的连续性。作者将讨论在体育模拟游戏《骑士共和国》(育碧,2022 年)的中介环境中的自然游戏模式。自然游戏将作为一种审美实践进行分析,这种实践可能是由有目的的设计促成的,也可能是由游戏世界的审美特质引发的玩家自身的自然驱动感而产生的。作者将沉思的自然游戏纳入了各种概念之中,如游戏中的徘徊、慢速游戏以及无聊游戏。文章的高潮是三段自述式的 "无聊 "干预,其中自然游戏被写入了三段沉思的自然写作中。
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来源期刊
Games and Culture
Games and Culture Multiple-
CiteScore
7.20
自引率
7.10%
发文量
54
期刊介绍: Games and Culture publishes innovative theoretical and empirical research about games and culture within the context of interactive media. The journal serves as a premiere outlet for groundbreaking and germinal work in the field of game studies. The journal"s scope includes the sociocultural, political, and economic dimensions of gaming from a wide variety of perspectives, including textual analysis, political economy, cultural studies, ethnography, critical race studies, gender studies, media studies, public policy, international relations, and communication studies.
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