Digital Facilitation of Group Work to Gain Predictable Performance

IF 3.6 4区 管理学 Q2 MANAGEMENT Group Decision and Negotiation Pub Date : 2023-10-20 DOI:10.1007/s10726-023-09856-8
Henner Gimpel, Stefanie Lahmer, Moritz Wöhl, Valerie Graf-Drasch
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Abstract

Abstract Group work is a commonly used method of working, and the performance of a group can vary depending on the type and structure of the task at hand. Research suggests that groups can exhibit "collective intelligence"—the ability to perform well across tasks—under certain conditions, making group performance somewhat predictable. However, predictability of task performance becomes difficult when a task relies heavily on coordination among group members or is ill-defined. To address this issue, we propose a technical solution in the form of a chatbot providing advice to facilitate group work for more predictable performance. Specifically, we target well-defined, high-coordination tasks. Through experiments with 64 virtual groups performing various tasks and communicating via text-based chat, we found a relationship between the average intelligence of group members and their group performance in such tasks, making performance more predictable. The practical implications of this research are significant, as the assembly of consistently performing groups is an important organizational activity.

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数字化促进小组工作以获得可预测的绩效
小组工作是一种常用的工作方法,一个小组的工作表现会因手头任务的类型和结构而有所不同。研究表明,在某些条件下,群体可以表现出“集体智慧”——跨任务表现良好的能力,这使得群体的表现在某种程度上是可预测的。然而,当任务严重依赖于小组成员之间的协调或定义不清时,任务绩效的可预测性变得困难。为了解决这个问题,我们提出了一种技术解决方案,以聊天机器人的形式提供建议,以促进小组工作,从而获得更可预测的性能。具体来说,我们的目标是定义明确、高度协调的任务。通过64个虚拟小组执行各种任务并通过文本聊天进行交流的实验,我们发现小组成员的平均智力与他们在这些任务中的小组表现之间存在关系,使表现更可预测。本研究的实际意义是显著的,因为一致执行群体的集合是一项重要的组织活动。
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来源期刊
CiteScore
5.70
自引率
6.70%
发文量
32
期刊介绍: The idea underlying the journal, Group Decision and Negotiation, emerges from evolving, unifying approaches to group decision and negotiation processes. These processes are complex and self-organizing involving multiplayer, multicriteria, ill-structured, evolving, dynamic problems. Approaches include (1) computer group decision and negotiation support systems (GDNSS), (2) artificial intelligence and management science, (3) applied game theory, experiment and social choice, and (4) cognitive/behavioral sciences in group decision and negotiation. A number of research studies combine two or more of these fields. The journal provides a publication vehicle for theoretical and empirical research, and real-world applications and case studies. In defining the domain of group decision and negotiation, the term `group'' is interpreted to comprise all multiplayer contexts. Thus, organizational decision support systems providing organization-wide support are included. Group decision and negotiation refers to the whole process or flow of activities relevant to group decision and negotiation, not only to the final choice itself, e.g. scanning, communication and information sharing, problem definition (representation) and evolution, alternative generation and social-emotional interaction. Descriptive, normative and design viewpoints are of interest. Thus, Group Decision and Negotiation deals broadly with relation and coordination in group processes. Areas of application include intraorganizational coordination (as in operations management and integrated design, production, finance, marketing and distribution, e.g. as in new products and global coordination), computer supported collaborative work, labor-management negotiations, interorganizational negotiations, (business, government and nonprofits -- e.g. joint ventures), international (intercultural) negotiations, environmental negotiations, etc. The journal also covers developments of software f or group decision and negotiation.
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