PREVENTION OF SUICIDAL ACTIVITY USING VIRTUAL REALITY INTERVENTIONS

Olha Shevchuk, Liudmyla Krupelnytska
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Abstract

Advancements in technology within the reality–virtuality (RV) continuum offer novel avenues for addressing mental health and psychosocial support, supplementing traditional approaches. Consequently, it is imperative to investigate how these immersive interactions affect potential beneficiaries. Goal. This article is devoted to the analysis of immersive technologies potential, specifically virtual reality (VR), in the context of suicide prevention. Methods. The authors investigate the psychological effects of using VR technologies as a preventive intervention for suicidal behavior. It is organized within the framework of an experimental procedure designed according to Solomon's plan, in which the independent variable (IN) was watching a 360° video in VR glasses, and the dependent variables (DVs) were factors associated with suicidality, namely: emotional affect (positive and negative), hopelessness, and indicators of individual well-being levels. The Questionnaire on Positive and Negative Affects (OPANA), Beck's Hopelessness Scale, and the "Modified BBC Subjective Well-Being Scale (BBC-SWB)" were used to measure these indicators. The experimental hypothesis of our study: watching a 360° video in virtual reality glasses has an effect on parameters associated with suicidality. Results. In this article, we highlight the results of the comparison of the control and experimental groups regarding the impact on the measured psychological effects by analyzing the indicators before and after the use of the intervention through the mediation of immersive technologies. The findings demonstrate statistically significant enhancements in positive affect, psychological, physical, and subjective well-being within the experimental group compared to the control group. Trends toward improvement were also observed in measures of negative affect and relationship well-being, although they did not reach statistically significant levels. The hopelessness score improved in both groups, which may indicate a general ameliorative effect on the participants in such an experimental procedure. Conclusions. Our study reveals that a one-time intervention mediated by immersive technologies, namely viewing a 360° video in VR glasses, contributed to the improvement of measurable psychological effects of indicators associated with suicidality and can potentially be used as a means of preventing suicidal behavior. The experimental hypothesis of our study was confirmed. In the future, a comprehensive study of the obtained results regarding the effect of preliminary testing and expansion of meaningful interpretation of the data is necessary; as well as related studies of the long-term effect, series of interventions, specifics of the context of the video presented in the virtual space and alternative forms of prevention and impact on measurable indicators.
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使用虚拟现实干预预防自杀行为
现实-虚拟(RV)连续体中的技术进步为解决心理健康和社会心理支持问题提供了新的途径,补充了传统方法。因此,必须研究这些沉浸式互动如何影响潜在的受益者。的目标。本文致力于分析沉浸式技术的潜力,特别是虚拟现实(VR),在预防自杀的背景下。方法。作者调查了使用虚拟现实技术作为自杀行为预防干预的心理影响。它是在根据所罗门计划设计的实验程序框架内组织的,其中自变量(in)在VR眼镜上观看360°视频,因变量(DVs)是与自杀相关的因素,即:情绪影响(积极和消极),绝望和个人幸福水平的指标。采用积极与消极影响问卷(OPANA)、贝克绝望量表和修正BBC主观幸福感量表(BBC- swb)对这些指标进行测量。我们研究的实验假设:在虚拟现实眼镜中观看360°视频对与自杀相关的参数有影响。结果。在本文中,我们通过沉浸式技术的中介,通过分析干预前后的指标,重点介绍了对照组和实验组对测量心理效应的影响的比较结果。研究结果显示,与对照组相比,实验组在积极情绪、心理、身体和主观幸福感方面的统计学显著增强。在负面情绪和人际关系幸福感方面也观察到改善的趋势,尽管它们没有达到统计上显著的水平。两组的绝望得分都有所提高,这可能表明在这样的实验过程中,参与者的总体改善效果。结论。我们的研究表明,通过沉浸式技术介导的一次性干预,即在VR眼镜上观看360°视频,有助于改善与自杀相关指标的可测量心理影响,并可能被用作预防自杀行为的手段。我们研究的实验假设得到了证实。在未来,有必要对所获得的结果进行全面研究,包括初步测试的效果和对数据进行有意义解释的扩展;以及对长期影响、一系列干预措施、虚拟空间中呈现的视频背景的具体情况以及预防的替代形式和对可衡量指标的影响的相关研究。
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12
审稿时长
4 weeks
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