{"title":"Mechanisms of time in video game Westerns from Gun Fight to Red Dead Redemption 2","authors":"John Wills","doi":"10.1386/ejac_00105_1","DOIUrl":null,"url":null,"abstract":"This article explores the video game Western and its relationship with ideas of temporality surrounding the American West. The fledgling video game industry first put ‘Cowboys and Indians’ on arcade screens in the 1970s, creating a playable digital West for gamers. Content and aesthetics proved decidedly simple, with game worlds reliant on prior filmic presentations. By the 2000s, thanks largely to technological advances, video game Westerns began to offer quantifiable depth and complexity, with Rockstar Games’s Red Dead Redemption series (2004–18) being a leading example. Video game Westerns represent the next technological as well as cultural representation of the ‘Wild West’ in all its complexities. In this article, I explore how both old and new video game Westerns have toyed with notions of ‘time’ and how we experience ‘the frontier’ a century on from the lived historic period. I argue that games not only invite players to (re)visit a distinctive ‘frontier time’, but also, by their coding and mechanics, actively encourage players to subvert the temporal flow of Western history on-screen and even disrupt the West’s larger cultural meaning.","PeriodicalId":35235,"journal":{"name":"European Journal of American Culture","volume":"2014 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"European Journal of American Culture","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1386/ejac_00105_1","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q2","JCRName":"Arts and Humanities","Score":null,"Total":0}
引用次数: 0
Abstract
This article explores the video game Western and its relationship with ideas of temporality surrounding the American West. The fledgling video game industry first put ‘Cowboys and Indians’ on arcade screens in the 1970s, creating a playable digital West for gamers. Content and aesthetics proved decidedly simple, with game worlds reliant on prior filmic presentations. By the 2000s, thanks largely to technological advances, video game Westerns began to offer quantifiable depth and complexity, with Rockstar Games’s Red Dead Redemption series (2004–18) being a leading example. Video game Westerns represent the next technological as well as cultural representation of the ‘Wild West’ in all its complexities. In this article, I explore how both old and new video game Westerns have toyed with notions of ‘time’ and how we experience ‘the frontier’ a century on from the lived historic period. I argue that games not only invite players to (re)visit a distinctive ‘frontier time’, but also, by their coding and mechanics, actively encourage players to subvert the temporal flow of Western history on-screen and even disrupt the West’s larger cultural meaning.
本文将探讨电子游戏《西部》及其与美国西部的暂时性观念之间的关系。20世纪70年代,刚刚起步的电子游戏行业首次将《牛仔与印第安人》(Cowboys and Indians)搬上街机屏幕,为游戏玩家创造了一个可玩的数字西部。内容和美学非常简单,游戏世界依赖于之前的电影呈现。到了2000年代,多亏了技术的进步,电子游戏西片开始提供可量化的深度和复杂性,Rockstar Games的《荒野大镖客:救赎》系列(2004-18)就是一个典型的例子。电子游戏西部片代表了“狂野西部”所有复杂性的下一个技术和文化代表。在本文中,我将探讨新旧电子游戏西部片是如何玩弄“时间”概念的,以及我们是如何体验一个世纪后的“边疆”。我认为,游戏不仅邀请玩家(重新)访问一个独特的“前沿时间”,而且通过它们的编码和机制,积极鼓励玩家颠覆屏幕上西方历史的时间流,甚至破坏西方更大的文化意义。