Qiswatun Mukhoyyaroh, Jajang Miharja, Beti Baldah, Anisyah Yuniarti
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引用次数: 0
Abstract
This research aims to create a product (a P3D learning strategy using google sites to support 21st-century skills). This research employed Hannafin and Peck's Research and Development (R D) method. A needs assessment (need assessment), product design (product design), product development, and implementation comprise the research design (development and implementation). Teacher and student interview sheets, media, material expert validation questionnaire sheets, and teacher and student answer sheets are among the instruments employed. Techniques for gathering data include interviews and questionnaires. Data analysis for interviews was accomplished by data reduction, data presentation, and conclusion drawing, whereas data analysis for questionnaires was accomplished through quantitative and qualitative methods. The study's population consisted of senior high school science-majored students in Lebak Regency, with a sample size of 30 from SMAN 1 Bojongmanik and 30 from SMAN 3 Cibeber. The product feasibility test, conducted by two media experts and two material experts, revealed that this product was feasible with an average value of 77%.ABSTRAK: Tujuan Penelitian ini untuk menghasilkan produk (strategi pembelajaran P3D menggunakan google sites untuk menunjang keterampilan abad 21). Metode penelitian menggunakan Research-Development (R D) dengan desain penelitian yang dikembangkan oleh Hannafin and Peck. Desain penelitian terdiri dari penilaian kebutuhan (need assessment), desain produk (product design), pengembangan dan implementasi produk (development and implementation). Instrumen yang digunakan antara lain lembar wawancara guru dan siswa, lembar angket validasi ahli media dan materi, lembar respon guru dan siswa. Teknik pengumpulan data menggunakan wawancara dan angket. Analisis data untuk wawancara dilakukan dengan cara mereduksi data, penyajian data dan penarikan kesimpulan sedangkan analisis data pada angket dengan cara kuantitatif dan kualitatif. Populasi penelitian merupakan siswa dan siswi SMA MIPA di Kabupaten Lebak dengan sampel berjumlah 30 orang dari SMAN 1 Bojongmanik dan 30 orang dari SMAN 3 Cibeber. Hasil uji kelayakan produk oleh dua ahli media dan dua ahli materi menunjukan bahwa produk ini layak untuk digunakan dengan nilai rerata sebesar 77%.
这项研究旨在创造一种产品(一种利用谷歌网站支持21世纪技能的P3D学习策略)。本研究采用Hannafin和Peck的研究与发展(r&d)方法。需求评估(need assessment)、产品设计(product design)、产品开发和实现由研究设计(development and implementation)组成。教师和学生访谈表、媒体、材料专家验证问卷、教师和学生答题表是使用的工具之一。收集数据的方法包括访谈和问卷调查。访谈的数据分析是通过数据还原、数据呈现、得出结论来完成的,而问卷的数据分析是通过定量和定性相结合的方法来完成的。该研究的人口由Lebak Regency的高中理科专业学生组成,样本量为30人来自sman1 Bojongmanik, 30人来自sman3 Cibeber。由两位媒体专家和两位材料专家进行产品可行性测试,结果表明该产品是可行的,平均值为77%。摘要:Tujuan Penelitian ini untuk menghasilkan产品(strategi pembelajaran P3D menggunakan google sites untuk menunjang keterampilan abad 21)。方法penelitian menggunakan研究开发(r&d)登干设计penelitian yang dikembangkan oleh Hannafin and Peck。Desain penelitian terdiri dari penilaian kebutuhan(需求评估),Desain product(产品设计),pengembangan dan implementasi product(开发和实施)。仪器杨digunakan antara lain lembar wawanara guru dan siswa, lembar angket validasi ahli media dan materi, lembar response guru dan siswa。数据统计,数据统计,数据统计,数据统计。分析数据不依赖于数据,分析数据不依赖于数据,分析数据不依赖于数据,分析数据不依赖于数据,分析数据不依赖于数据。Populasi penelitian merupakan siswa dan siswi SMA MIPA di Kabupaten Lebak dengan sampel berjumlah 30名男子1名Bojongmanik男子30名男子3名男子。Hasil uji kelayakan产品oleh dua ahli媒体dan dua ahli材料menunjukan bahwa产品ini layak untuk digunakan dengan nilai版本为77%。