Reaching Individually Stable Coalition Structures

IF 1.1 Q4 COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS ACM Transactions on Economics and Computation Pub Date : 2023-03-31 DOI:10.1145/3588753
Felix Brandt, Martin Bullinger, Anaëlle Wilczynski
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引用次数: 1

Abstract

The formal study of coalition formation in multi-agent systems is typically realized in the framework of hedonic games, which originate from economic theory. The main focus of this branch of research has been on the existence and the computational complexity of deciding the existence of coalition structures that satisfy various stability criteria. The actual process of forming coalitions based on individual behavior has received little attention. In this article, we study the convergence of simple dynamics leading to stable partitions in a variety of established classes of hedonic games, including anonymous, dichotomous, fractional, and hedonic diversity games. The dynamics we consider is based on individual stability: an agent will join another coalition if she is better off and no member of the welcoming coalition is worse off. Our results are threefold. First, we identify conditions for the (fast) convergence of our dynamics. To this end, we develop new techniques based on the simultaneous usage of multiple intertwined potential functions and establish a reduction uncovering a close relationship between anonymous hedonic games and hedonic diversity games. Second, we provide elaborate counterexamples determining tight boundaries for the existence of individually stable partitions. Third, we study the computational complexity of problems related to the coalition formation dynamics. In particular, we settle open problems suggested by Bogomolnaia and Jackson, Brandl et al., and Boehmer and Elkind.
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达到个体稳定的联盟结构
多智能体系统中联盟形成的形式化研究通常是在享乐博弈的框架下实现的,享乐博弈起源于经济学理论。这一研究分支的主要焦点是存在性和确定满足各种稳定性准则的联盟结构存在性的计算复杂性。基于个体行为形成联盟的实际过程很少受到关注。在这篇文章中,我们研究了导致稳定分区的简单动力学的收敛性,在各种已建立的享乐对策中,包括匿名、二分类、分数和享乐多样性对策。我们所考虑的动态是基于个体稳定性的:如果一个主体的境况较好,而受欢迎的联盟中没有成员的境况较差,那么她就会加入另一个联盟。我们的结果是三重的。首先,我们确定了动态(快速)收敛的条件。为此,我们开发了基于同时使用多个相互交织的潜在函数的新技术,并建立了一个还原,揭示了匿名享乐游戏和享乐多样性游戏之间的密切关系。其次,我们提供了详细的反例来确定单独稳定分区存在的紧密边界。第三,研究了联盟形成动力学相关问题的计算复杂度。特别是,我们解决了Bogomolnaia和Jackson, Brandl等人以及Boehmer和Elkind提出的开放性问题。
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来源期刊
ACM Transactions on Economics and Computation
ACM Transactions on Economics and Computation COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS-
CiteScore
3.80
自引率
0.00%
发文量
11
期刊介绍: The ACM Transactions on Economics and Computation welcomes submissions of the highest quality that concern the intersection of computer science and economics. Of interest to the journal is any topic relevant to both economists and computer scientists, including but not limited to the following: Agents in networks Algorithmic game theory Computation of equilibria Computational social choice Cost of strategic behavior and cost of decentralization ("price of anarchy") Design and analysis of electronic markets Economics of computational advertising Electronic commerce Learning in games and markets Mechanism design Paid search auctions Privacy Recommendation / reputation / trust systems Systems resilient against malicious agents.
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