An empirical study to predict churn of online multiplayer games and its impact on revenue of the game developing company

Krishna Kumar Singh, Sachin Rohatgi, M. P. Singh
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Abstract

Online multiplayer games are becoming massively popular nowadays. However, the churn of the players is becoming a significant concern as it is challenging to predict whether a player will churn or not, impacting business revenue. In this research, authors tried to solve this problem by predicting the player churn in advance using predictive analytics, thereby enabling the business owners to undertake steps to prevent player churn resulting in revenue stability. To achieve this, the authors collected the data from online and gaming platforms and then applied various pre-processing steps such as data conversion to make data suitable to use and then tested and applied a machine learning-based model for prediction by selecting churn period as the threshold value. Finally, various classifiers, such as logistic regression, were applied to predict whether a player will churn. The results were very satisfactory, as predicting churn with perfect accuracy was possible. The decision tree provides the best results, which were proximately 99.1 %, and other algorithms like logistic regression, random forest, and Adaboost gave predictive results of 96.86 %, 95.47 %, and 98.8 %, respectively. The accuracy of all the models has also been summarised. Hence, by making predictions in advance, the online platforms will take preventive measures to minimize the churn of players and increase revenue accordingly.
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一项预测在线多人游戏流失及其对游戏开发公司收益影响的实证研究
如今,在线多人游戏正变得非常流行。然而,玩家的流失率正在成为一个重要的问题,因为预测玩家是否会流失是一个挑战,这会影响到商业收益。在这项研究中,作者试图通过使用预测分析提前预测玩家流失来解决这个问题,从而使企业所有者能够采取措施防止玩家流失导致收益稳定。为了实现这一目标,作者从在线和游戏平台收集数据,然后应用各种预处理步骤,如数据转换,使数据适合使用,然后通过选择流失期作为阈值,测试并应用基于机器学习的模型进行预测。最后,各种分类器(如逻辑回归)被用于预测玩家是否会流失。结果非常令人满意,因为可以非常准确地预测搅动。决策树提供了最好的结果,大约为99.1%,其他算法如逻辑回归、随机森林和Adaboost分别给出了96.86%、95.47%和98.8%的预测结果。本文还总结了所有模型的准确性。因此,通过提前预测,在线平台将采取预防措施,尽量减少玩家的流失,从而增加收益。
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