{"title":"Gamification as a means to improve teaching/learning process","authors":"Fabio Scamardella, Emma Saraiello, Francesco Tafuri","doi":"10.54517/ssd.v1i2.2254","DOIUrl":null,"url":null,"abstract":"<p>Teacher training, particularly in-service training, is among the factors that can influence the success or failure of the teaching/learning process. Among the necessary skills that teachers must have and transmit to their students are Life Skills, i.e., a set of social, cognitive, and personal skills that can be learnt, developed, and made transversal in every area of one’s life and in every learning context. Through ‘Learning through play’, it is possible to develop social and cognitive skills, mature emotionally and gain the self-confidence needed to engage in new experiences and face everyday challenges. From this perspective, Gamification can be a useful means and added value for teachers to train, engage and motivate students.</p>","PeriodicalId":20446,"journal":{"name":"Proceedings of the 19th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Prospective and trends in technology and skills for sustainable social development” “Leveraging emerging technologies to construct the future”","volume":"12 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-10-17","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the 19th LACCEI International Multi-Conference for Engineering, Education, and Technology: “Prospective and trends in technology and skills for sustainable social development” “Leveraging emerging technologies to construct the future”","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.54517/ssd.v1i2.2254","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
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Abstract

Teacher training, particularly in-service training, is among the factors that can influence the success or failure of the teaching/learning process. Among the necessary skills that teachers must have and transmit to their students are Life Skills, i.e., a set of social, cognitive, and personal skills that can be learnt, developed, and made transversal in every area of one’s life and in every learning context. Through ‘Learning through play’, it is possible to develop social and cognitive skills, mature emotionally and gain the self-confidence needed to engage in new experiences and face everyday challenges. From this perspective, Gamification can be a useful means and added value for teachers to train, engage and motivate students.

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游戏化是改善教学/学习过程的一种手段
教师培训,特别是在职培训,是影响教/学过程成败的因素之一。在教师必须掌握并传授给学生的必要技能中,有一项是“生活技能”,即一套社会、认知和个人技能,这些技能可以学习、发展,并在生活的各个领域和各种学习环境中发挥作用。通过“在游戏中学习”,可以发展社交和认知技能,成熟情感,获得参与新体验和面对日常挑战所需的自信。从这个角度来看,游戏化可以成为教师培训、吸引和激励学生的有用手段和附加价值。
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