Historical Building 3D Reconstruction for a Virtual Reality-based Documentation

IF 0.7 Q3 COMPUTER SCIENCE, THEORY & METHODS International Journal of Advanced Computer Science and Applications Pub Date : 2023-01-01 DOI:10.14569/ijacsa.2023.0140985
Ahmad Zainul Fanani, Arry Maulana Syarif
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引用次数: 0

Abstract

An innovative preservation approach was proposed to document historical buildings in 3D model, and to present it virtually. The approach was applied to the Lawang Sewu building, one of the architectural masterpieces that is part of Indonesian history. Virtual Reality (VR) technology was used to create a Lawang Sewu VR application program that allows users to virtually walk around the building. A new method for 3D reconstruction was proposed, where data of photo, video and miniature documentation, as well as notes collected from observations were used as the main reference. Meanwhile, architectural record data was used in cases where information cannot be obtained through the main reference. The proposed method focuses on traditional techniques, both at the data acquisition and 3D modelling stages. Poly modelling techniques were chosen for 3D reconstruction. The poly modelling technique was chosen based on its ease and flexibility in controlling the number of polys in 3D models, and was suitable to be applied for repetitive spatial typologies, such as the Lawang Sewu building. After given textures, the 3D model was sent to the VR editor. In addition of running on the desktop platform, Head Mounted Device (HMD) that supports the creation of an immersive experience, was also chosen to run the Lawang Sewu VR. The evaluation carried out to measure the level of similarity of the 3D model to the original building and the sensation of an immersive experience felt by the user shows good achievements.
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基于虚拟现实的历史建筑三维重建文档
提出了一种创新的保护方法,将历史建筑以三维模型的形式记录下来,并虚拟地呈现出来。这种方法被应用于Lawang Sewu建筑,这是印度尼西亚历史上的建筑杰作之一。虚拟现实(VR)技术被用于创建Lawang Sewu VR应用程序,允许用户虚拟地在建筑物中行走。提出了一种以照片、视频和微缩文献资料以及观测笔记为主要参考的三维重建方法。同时,在无法通过主参考获得信息的情况下,使用建筑记录数据。提出的方法侧重于传统技术,无论是在数据采集和三维建模阶段。三维重建选择了多边形建模技术。选择多边形建模技术是基于其在3D模型中控制多边形数量的易用性和灵活性,并且适合应用于重复的空间类型,例如Lawang Sewu建筑。在给定纹理后,3D模型被发送到VR编辑器。除了在桌面平台上运行外,还选择了支持创建沉浸式体验的头戴式设备(HMD)来运行Lawang Sewu VR。通过对3D模型与原建筑的相似程度和用户身临其境的感受进行评估,取得了良好的效果。
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来源期刊
CiteScore
2.30
自引率
22.20%
发文量
519
期刊介绍: IJACSA is a scholarly computer science journal representing the best in research. Its mission is to provide an outlet for quality research to be publicised and published to a global audience. The journal aims to publish papers selected through rigorous double-blind peer review to ensure originality, timeliness, relevance, and readability. In sync with the Journal''s vision "to be a respected publication that publishes peer reviewed research articles, as well as review and survey papers contributed by International community of Authors", we have drawn reviewers and editors from Institutions and Universities across the globe. A double blind peer review process is conducted to ensure that we retain high standards. At IJACSA, we stand strong because we know that global challenges make way for new innovations, new ways and new talent. International Journal of Advanced Computer Science and Applications publishes carefully refereed research, review and survey papers which offer a significant contribution to the computer science literature, and which are of interest to a wide audience. Coverage extends to all main-stream branches of computer science and related applications
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