Pengaruh Playstation Terhadap Prestasi Belajar Siswa Bidang Studi Aqidah Akhlak Kelas IV Di Madrasah Ibtidaiyah Muhammadiyah 03 Weru

None Ana Saifatul Khusnah, None Bahrus Surur, None Subhan Adi Santoso
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Abstract

In this study the author uses quantitative methods, while for data collection using questionnaires, documentation, observation, while the population is the entire number of fourth grade students at MI Muhammdiyah 03 Weru-Paciran, totaling 35 students and 25 being taken as samples. To analyze the final results the author uses the Product Moment formula with the formula: rxy= (?xy)/?((?x^2 )(?y²)).In this study, the results obtained from data analysis using the Product Moment formula which the results reached 1.0208 were rounded up to 1. So the results and conclusions can be obtained that playing Playstation games is very influential on student achievement in the Aqidah Akhlak class IV study at MI Muhammdiyah 03 Weru-Paciran.
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Ibtidaiyah Muhammadiyah 03 Weru 学校 Aqidah Akhlak 四年级研究中游戏机对学生学习成绩的影响
在本研究中,作者采用定量方法,数据收集采用问卷调查,文献,观察,而人口是MI Muhammdiyah 03 Weru-Paciran四年级学生的全部人数,共35名学生和25名作为样本。为了分析最终结果,作者使用了积矩公式,公式为:rxy= (?xy)/?(?x ^ 2) (? y²))。在本研究中,使用积矩公式进行数据分析得到的结果达到1.0208,将结果四舍五入为1。因此,在MI Muhammdiyah 03 Weru-Paciran的Aqidah Akhlak四班研究中,可以得出玩Playstation游戏对学生成绩有很大影响的结果和结论。
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