Multi-User Mobile Augmented Reality with ID-aware Visual Interaction

IF 3.9 4区 计算机科学 Q2 COMPUTER SCIENCE, INFORMATION SYSTEMS ACM Transactions on Sensor Networks Pub Date : 2023-10-12 DOI:10.1145/3623638
Xinjun Cai, Zheng Yang, Liang Dong, Qiang Ma, Xin Miao, Zhuo Liu
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Abstract

Most existing multi-user Augmented Reality (AR) systems only support multiple co-located users to view a common set of virtual objects but lack the ability to enable each user to directly interact with other users appearing in his/her view. Such multi-user AR systems should be able to detect the human keypoints and estimate device poses (for identifying different users) in the meanwhile. However, due to the stringent low latency requirements and the intensive computation of the above two capabilities, previous research only enables either of the two capabilities for mobile devices even with the aid of the edge server. Integrating the above two capabilities is promising but non-trivial in terms of latency, accuracy, and matching. To fill this gap, we propose DiTing to achieve real-time ID-aware multi-device visual interaction for multi-user AR applications, which contains three key innovations: Shared On-device Tracking to merge the similar computation for optimized latency, Tightly Coupled Dual Pipeline to enhance the accuracy of each task through mutual assistance, Body Affinity Particle Filter to precisely match device poses with human bodies. We implement DiTing on four types of mobile AR devices and develop a multi-user AR game as a case study. Extensive experiments show that DiTing can provide high-quality human keypoint detection and pose estimation in real-time (30fps) for ID-aware multi-device interaction and outperform the SOTA baseline approaches.
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具有身份感知视觉交互的多用户移动增强现实
大多数现有的多用户增强现实(AR)系统只支持多个共同位置的用户查看一组共同的虚拟对象,但缺乏使每个用户能够直接与出现在他/她视图中的其他用户交互的能力。这种多用户AR系统应该能够同时检测人体关键点和估计设备姿势(以识别不同的用户)。然而,由于严格的低延迟要求和上述两种功能的密集计算,即使在边缘服务器的帮助下,以前的研究也只能在移动设备上实现这两种功能中的任何一种。集成上述两种功能很有希望,但在延迟、准确性和匹配方面也不容忽视。为了填补这一空缺,我们提出了DiTing技术,以实现多用户AR应用的实时身份感知多设备视觉交互,其中包含三个关键创新:共享设备上跟踪(Shared On-device Tracking),合并相似计算以优化延迟;紧耦合双管道(Tightly Coupled Dual Pipeline),通过相互帮助提高每个任务的准确性;身体亲和粒子过滤器(Body Affinity Particle Filter),精确匹配设备姿势与人体。我们在四种类型的移动AR设备上实现了编辑,并开发了一个多用户AR游戏作为案例研究。大量实验表明,DiTing可以为身份感知的多设备交互提供高质量的人体关键点检测和实时(30fps)姿态估计,并且优于SOTA基线方法。
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来源期刊
ACM Transactions on Sensor Networks
ACM Transactions on Sensor Networks 工程技术-电信学
CiteScore
5.90
自引率
7.30%
发文量
131
审稿时长
6 months
期刊介绍: ACM Transactions on Sensor Networks (TOSN) is a central publication by the ACM in the interdisciplinary area of sensor networks spanning a broad discipline from signal processing, networking and protocols, embedded systems, information management, to distributed algorithms. It covers research contributions that introduce new concepts, techniques, analyses, or architectures, as well as applied contributions that report on development of new tools and systems or experiences and experiments with high-impact, innovative applications. The Transactions places special attention on contributions to systemic approaches to sensor networks as well as fundamental contributions.
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