P104 The Impact of Total Sleep Deprivation on Performance in the Esport ‘Rocket League’.

T Smithies, A Toth, M Campbell
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Abstract

Abstract Preliminary findings from this study were presented as a poster (P376) at Sleep Europe 2022 (https://doi.org/10.1111/jsr.13740). Introduction Sleep loss is presumed by academics and esport (organised competitive video-game play) athletes to be an in-game esport performance hindrance, primarily due to its well understood effects on multiple domains of cognitive performance. However, the effects of acute sleep loss specifically on esports performance have not been explored. We aimed to elucidate whether total sleep deprivation degrades in-game performance in the popular esport ‘Rocket League’. Methods Forty habitual Rocket League players were paired according to in-game ability level (twenty pairs), with one assigned to a control group (CON) and the other assigned to an intervention group (TSD). Two test sessions took place, in which paired players completed subjective and cognitive performance measures, and played seven Rocket League matches against one another. In one session, both players in a pair were well rested, while in the other, CON was rested while TSD was sleep deprived. Results Acute total sleep deprivation resulted in higher self-reported sleepiness, lower alertness and motivation, poorer performance on the Psychomotor Vigilance Task (PVT) and two-choice component of the Category Switch Task (CST). Despite this, overall in-game esport performance did not worsen due to sleep deprivation, although exploratory analysis suggests potential in-game strategy change. Discussion Our findings do not suggest that sleep loss is inconsequential for esport athletes, but rather suggest that acute bouts of sleep loss of similar/lesser severity may not be a primary concern for in-game esports performance.
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P104完全睡眠剥夺对电子竞技“火箭联赛”表现的影响。
该研究的初步结果在2022年欧洲睡眠大会(https://doi.org/10.1111/jsr.13740)上以海报(P376)的形式发表。学者和电子竞技(有组织的竞争性电子游戏)运动员认为睡眠不足是电子竞技中的表现障碍,主要是因为它对认知表现的多个领域产生了众所周知的影响。然而,急性睡眠不足对电子竞技表现的影响还没有被研究过。我们的目的是阐明完全睡眠剥夺是否会降低热门电子竞技“火箭联盟”的游戏表现。方法将40名《火箭联盟》习惯性玩家按游戏能力水平进行配对(20对),1人作为对照组(CON), 1人作为干预组(TSD)。他们进行了两次测试,让成对的玩家完成主观和认知表现测试,并相互进行了七场火箭联盟比赛。在一组中,两名玩家都得到了充分的休息,而在另一组中,CON得到了休息,而TSD则被剥夺了睡眠。结果急性完全睡眠剥夺导致自述嗜睡增加,警觉性和动机降低,在精神运动警戒任务(PVT)和类别转换任务(CST)的两项选择任务中的表现较差。尽管如此,游戏中的整体电子竞技表现并没有因为睡眠不足而恶化,尽管探索性分析表明游戏中的策略可能会发生变化。我们的研究结果并不表明睡眠不足对电子竞技运动员来说是无关紧要的,而是表明严重程度相似或较轻的急性睡眠不足可能不是游戏中电子竞技表现的主要问题。
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