{"title":"Effect Analysis of Elementary School After-School Board Game Program ; Focusing on Self-Regulation and Self-Efficacy","authors":"Sung-hee KWAK, KWAK-Gyun HEO","doi":"10.13000/jfmse.2023.35.3.583","DOIUrl":null,"url":null,"abstract":"The purpose of this study is to investigate the effect of elementary after-school board game program on the improvement of self-regulation and self-efficacy on elementary school students, and to suggest a board game program to improve self-regulation and self-efficacy. The results of this study are summarized as follows. First, the effect of elementary after-school board game program on the self - control ability on elementary students showed a significant effect on total self - regulation. By sub-factors, synchronous factors showed significant results, and behavioral and cognitive factors average rose but not significant. However, since the total self-regulation has a significant effect, it can be said that the educational purpose board game activities help to improve self-regulation. Second, the effect of elementary after-school board game program on elementary school students","PeriodicalId":496496,"journal":{"name":"Su'san haeyang gyoyug yeon'gu","volume":"168 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2023-06-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Su'san haeyang gyoyug yeon'gu","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.13000/jfmse.2023.35.3.583","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this study is to investigate the effect of elementary after-school board game program on the improvement of self-regulation and self-efficacy on elementary school students, and to suggest a board game program to improve self-regulation and self-efficacy. The results of this study are summarized as follows. First, the effect of elementary after-school board game program on the self - control ability on elementary students showed a significant effect on total self - regulation. By sub-factors, synchronous factors showed significant results, and behavioral and cognitive factors average rose but not significant. However, since the total self-regulation has a significant effect, it can be said that the educational purpose board game activities help to improve self-regulation. Second, the effect of elementary after-school board game program on elementary school students