The Effect of Livestreaming Esports Media on Viewer Satisfaction, Flow Experience, and Media Loyalty

Yihan Huang, Daehwan Kim, Yong Jae Ko
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Abstract

Electronic sports (esports) have become one of the fastest-growing forms of new media. As a result, esports livestreaming media is a necessary medium for connecting viewers and esports livestreams. Drawing on the media richness theory, the purpose of the current study was to explore how livestreaming media attributes and viewers’ individual characteristics (esports involvement) influence the viewer’s experience (satisfaction and flow experience) and media loyalty. The results of a latent moderated structural equations (LMS) modeling analysis using a total of 568 viewers revealed that informativeness and convenience significantly influenced viewer satisfaction and flow experience, which in turn influenced media loyalty. Interestingly, interactivity was found to be a more important attribute for viewer satisfaction and flow experience among highly involved viewers while informativeness was an important attribute for less involved viewers. Furthermore, viewer satisfaction is pivotal in establishing media loyalty for less involved viewers, while flow experience is key for highly involved viewers. The findings of this research have theoretical implications for the literature on esports media and media consumption experiences and offer managers effective strategies for developing esports media loyalty.
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电竞媒体直播对观众满意度、流体验和媒体忠诚度的影响
电子竞技已经成为发展最快的新媒体形式之一。因此,电竞直播媒体是连接观众和电竞直播的必要媒介。基于媒体丰富度理论,本研究旨在探讨直播媒体属性和观众的个人特征(电竞参与度)如何影响观众的体验(满意度和流体验)和媒体忠诚度。对568名观众的潜在调节结构方程(LMS)建模分析结果显示,信息性和便利性显著影响观众满意度和流体验,进而影响媒体忠诚度。有趣的是,互动性被发现是高度参与的观众满意度和流体验的重要属性,而信息性是参与度较低的观众的重要属性。此外,对于参与度较低的观众来说,观众满意度是建立媒体忠诚度的关键,而对于参与度较高的观众来说,流体验则是关键。本研究结果对电子竞技媒体和媒体消费体验的相关文献具有理论意义,并为管理者提供有效的发展电子竞技媒体忠诚度的策略。
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