A Study on Content Design for Cognitive Function Improvement in VR-based Mild Cognitive Impairment

Q3 Engineering Journal of Design Research Pub Date : 2023-09-30 DOI:10.46248/kidrs.2023.3.78
Xue Hua Quan, Jung Ho Jung
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Abstract

The increasing societal issue of dementia, resulting from rapid aging, has emphasized the significance of proactive intervention in Mild Cognitive Impairment (MCI), which is a pre-dementia stage. This study examined six cognitive functions of individuals with MCI, including memory, language ability, attention, visual-spatial skills, executive function, and orientation, based on prior research. A case analysis was conducted on three types of VR content: gamified, interactive virtual reality, and social VR. The study identified effective VR content design elements for cognitive improvement. It proposed design directions that focused on storytelling related to everyday life, user-friendly interactive designs for easy communication, a rich communicative environment with virtual avatars, and prioritizing user convenience and accessibility. These directions are expected to contribute to enhancing cognitive functions and preventing dementia.
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基于vr的轻度认知障碍认知功能改善的内容设计研究
快速老龄化导致的痴呆症日益严重的社会问题强调了积极干预轻度认知障碍(MCI)的重要性,轻度认知障碍是痴呆症的前期阶段。本研究在前人研究的基础上,研究了MCI患者的六项认知功能,包括记忆、语言能力、注意力、视觉空间技能、执行功能和定向能力。对游戏化、互动虚拟现实和社交虚拟现实三种类型的虚拟现实内容进行了案例分析。该研究确定了有效的VR内容设计元素,以提高认知能力。提出了注重与日常生活相关的故事叙述、便于交流的人性化交互设计、丰富的虚拟化身交流环境、优先考虑用户便利性和可访问性的设计方向。这些方向有望有助于提高认知功能和预防痴呆症。
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来源期刊
Journal of Design Research
Journal of Design Research Engineering-Engineering (miscellaneous)
CiteScore
0.60
自引率
0.00%
发文量
7
期刊介绍: JDR is an interdisciplinary journal, emphasising human aspects as a central issue of design through integrative studies of social sciences and design disciplines. Originally published as an electronic journal publishing articles including multimedia applications and hence allowing visual knowledge transfer, it is now also available in print. Topics covered include Expertise in design Design learning strategies and design pedagogy Design as a social process Gaming and simulation in design Designing user interfaces The role of visual techniques in the design process Design tools Sustainability.
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