{"title":"Consumer Behaviour in Gamified Environment: A Bibliometric and Systematic Literature Review in Business and Management Area","authors":"Deeksha Singh, Sambashiva Rao Kunja","doi":"10.18267/j.aip.221","DOIUrl":null,"url":null,"abstract":"","PeriodicalId":36592,"journal":{"name":"Acta Informatica Pragensia","volume":"13 1","pages":"0"},"PeriodicalIF":0.8000,"publicationDate":"2023-10-10","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Acta Informatica Pragensia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.18267/j.aip.221","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q4","JCRName":"COMPUTER SCIENCE, INTERDISCIPLINARY APPLICATIONS","Score":null,"Total":0}