{"title":"Children Use Teachers' Beliefs About Their Abilities to Calibrate Explore-Exploit Decisions.","authors":"Ilona Bass, Elise Mahaffey, Elizabeth Bonawitz","doi":"10.1111/tops.12714","DOIUrl":null,"url":null,"abstract":"<p><p>Models of the explore-exploit problem have explained how children's decision making is weighed by a bias for information (directed exploration), randomness, and generalization. These behaviors are often tested in domains where a choice to explore (or exploit) is guaranteed to reveal an outcome. An often overlooked but critical component of the assessment of explore-exploit decisions lies in the expected success of taking actions in the first place-and, crucially, how such decisions might be carried out when learning from others. Here, we examine how children consider an informal teacher's beliefs about the child's competence when deciding how difficult a task they want to pursue. We present a simple model of this problem that predicts that while learners should follow the recommendation of an accurate teacher, they should exploit easier games when a teacher overestimates their abilities, and explore harder games when she underestimates them. We tested these predictions in two experiments with adults (Experiment 1) and 6- to 8-year-old children (Experiment 2). In our task, participants' performance on a picture-matching game was either overestimated, underestimated, or accurately represented by a confederate (the \"Teacher\"), who then presented three new matching games of varying assessed difficulty (too easy, too hard, just right) at varying potential reward (low, medium, high). In line with our model's predictions, we found that both adults and children calibrated their choices to the teacher's representation of their competence. That is, to maximize expected reward, when she underestimated them, participants chose games the teacher evaluated as being too hard for them; when she overestimated them, they chose games she evaluated as being too easy; and when she was accurate, they chose games she assessed as being just right. This work provides insight into the early-emerging ability to calibrate explore-exploit decisions to others' knowledge when learning in informal pedagogical contexts.</p>","PeriodicalId":47822,"journal":{"name":"Topics in Cognitive Science","volume":" ","pages":""},"PeriodicalIF":2.9000,"publicationDate":"2023-11-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Topics in Cognitive Science","FirstCategoryId":"102","ListUrlMain":"https://doi.org/10.1111/tops.12714","RegionNum":2,"RegionCategory":"心理学","ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"Q1","JCRName":"PSYCHOLOGY, EXPERIMENTAL","Score":null,"Total":0}
引用次数: 0
Abstract
Models of the explore-exploit problem have explained how children's decision making is weighed by a bias for information (directed exploration), randomness, and generalization. These behaviors are often tested in domains where a choice to explore (or exploit) is guaranteed to reveal an outcome. An often overlooked but critical component of the assessment of explore-exploit decisions lies in the expected success of taking actions in the first place-and, crucially, how such decisions might be carried out when learning from others. Here, we examine how children consider an informal teacher's beliefs about the child's competence when deciding how difficult a task they want to pursue. We present a simple model of this problem that predicts that while learners should follow the recommendation of an accurate teacher, they should exploit easier games when a teacher overestimates their abilities, and explore harder games when she underestimates them. We tested these predictions in two experiments with adults (Experiment 1) and 6- to 8-year-old children (Experiment 2). In our task, participants' performance on a picture-matching game was either overestimated, underestimated, or accurately represented by a confederate (the "Teacher"), who then presented three new matching games of varying assessed difficulty (too easy, too hard, just right) at varying potential reward (low, medium, high). In line with our model's predictions, we found that both adults and children calibrated their choices to the teacher's representation of their competence. That is, to maximize expected reward, when she underestimated them, participants chose games the teacher evaluated as being too hard for them; when she overestimated them, they chose games she evaluated as being too easy; and when she was accurate, they chose games she assessed as being just right. This work provides insight into the early-emerging ability to calibrate explore-exploit decisions to others' knowledge when learning in informal pedagogical contexts.
期刊介绍:
Topics in Cognitive Science (topiCS) is an innovative new journal that covers all areas of cognitive science including cognitive modeling, cognitive neuroscience, cognitive anthropology, and cognitive science and philosophy. topiCS aims to provide a forum for: -New communities of researchers- New controversies in established areas- Debates and commentaries- Reflections and integration The publication features multiple scholarly papers dedicated to a single topic. Some of these topics will appear together in one issue, but others may appear across several issues or develop into a regular feature. Controversies or debates started in one issue may be followed up by commentaries in a later issue, etc. However, the format and origin of the topics will vary greatly.